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Twisted Pharaoh

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  1. As great mystics have declared: we are all females. Problem solved.
  2. llDie does not guarantee that the item will be deleted because it can be taken to a no-script area.
  3. Look for "low poly rigging" there are 3-5 minutes tutorials. There are also tutorials about exporting to SL, basically there are presets to use. And you should look at tutorials that match your Blender version or you might have some troubles finding the stuff they are talking about.
  4. Well I can't say I am experienced with animesh, but I know some bits of Blender. Basically to get you started you can just take the Blender starter cube, add a single bone to it, name that bone mPelvis, and create an animation to make it spin a bit, export it as bvh. Then import that stuff on test server and see if it works when attached to a prim. It is that part that I think it should work but I'm not sure. If the proof of concept works then it will be time to dive deeper. There are plenty tutorials on YT that should help you get started.
  5. If you look at this page: http://wiki.secondlife.com/wiki/Control, then you see that there is a number describing LCONTROL: 0x10000000. It is an hexadecimal number which you can convert to decimal with Windows calculator in programmer mode. So it is 268435456 in decimal. When you click the mouse button you will get that number in level and edge, when you release the mouse button level will be 0. Note that this works only because you listen to only one button, if you were listening to more controls you would have to check the states with boolean operations as described on the wiki.
  6. Maybe you can work around this by having this object rez temporary objects? Either they would self-delete themselves or have attribute TEMP_ON_REZ which I don't know what it does exactly these days. So, instead of collecting them back you would rez them back. Now a self-deleting object would'nt work on a no-script area.
  7. Ok thanks, that one worked. For those who are interested, on Ubuntu I installed it with: mv LindenLab.crt /usr/local/share/ca-certificates/ update-ca-certificates
  8. curl 7.58.0 (x86_64-pc-linux-gnu) libcurl/7.58.0 OpenSSL/1.1.1g zlib/1.2.11 libidn2/2.3.0 libpsl/0.19.1 (+libidn2/2.0.4) nghttp2/1.30.0 librtmp/2.3 Release-Date: 2018-01-24 Protocols: dict file ftp ftps gopher http https imap imaps ldap ldaps pop3 pop3s rtmp rtsp smb smbs smtp smtps telnet tftp Features: AsynchDNS IDN IPv6 Largefile GSS-API Kerberos SPNEGO NTLM NTLM_WB SSL libz TLS-SRP HTTP2 UnixSockets HTTPS-proxy PSL This is the stock curl that comes with Ubuntu 18.04, the system is up to date. I've done a dist-upgrade as suggested by your link that did not help, as I am regularly doing it anyways. However I'll move to Ubuntu 20.04 when it becomes official (should be next month) and will check again then. Thanks for the links.
  9. Speaking of llRequestSecureURL(), I got an issue recently: curl https://simXXXXX.agni.lindenlab.com:12043/cap/4700d12c-7c84-580a-892c-1f997899a73b curl: (60) SSL certificate problem: unable to get local issuer certificate More details here: https://curl.haxx.se/docs/sslcerts.html curl failed to verify the legitimacy of the server and therefore could not establish a secure connection to it. To learn more about this situation and how to fix it, please visit the web page mentioned above. The workaround is to disable the check, but then it's less secure of course.
  10. Hey, I have looked for such a file to no avail, so I have tried to do it myself. It would have been a near impossible task if I didn't have the genius idea to get some help from Unity! Unity is also a great game platform but it has the characteristic to be very versatile when it comes to rigged avatars. Alas, the result is not perfect but it's a start. You can move the legs the arms and fingers but the avatar will break in two if you touch it. I have played a little with the textures but not that much so you might have to use Ctrl+L to see the avatar in DAZ Studio. So far, DAZ animates and Poser walk designer won't work with it, but I could make a simple animation and import the BVH correctly with the viewer. Here is the link to the first version, feel free to improve it. https://sendeyo.com/en/51119aa6e6
  11. As I mentioned on SLU BVHacker does not fix the arms correctly: BVHacker renames 2 joints lShldr and 2 others rShldr. What you should do is rename LeftShoulder into lCollar manually, RightShoulder in rCollar then do the Attempt SL Joint naming.
  12. Did you post the same link? I thought you pointed me to the FAQ.
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