I believe pushing any lump sums of spending on your residents is a mistake, as residents spending patterns are all about micro transactions. I believe if your marketing team would put this into consideration when they approach features like group slots and prim allowance, etc, they should be able to come up with a lot more lucrative solutions that doesn't make the users feel like they're spending as much money, while actually spending more money, and having fun doing it. Think of it like your SL inventory, none of us want to know how much money we've spent on it, yet we keep spending very happily. Micro transactions feel rewarding, that's why it's the more successful approach in the gaming industry overall.
Secondly, you may not think the process credit fee increase is a big deal, but it is. As a great amount of creators already are pushed to their limits with work load and making ends meat, this will force them to consider other opportunities. Don't forget that the creators are quite literally what makes SL. Without them you wouldn't be able to play games with your mates inworld, use those dance animations (or other animations, hint, hint), customise your face to your liking, decorate your house, etc. Treat your creators well, or they will continue to disappear.
My intentions with this is not to complain. I've only spoken up as there's an ever so slight possibility it might spark an internal discussion on how to approach things in a way that will benefit SL greatly as a whole. Because I love this platform and I genuinely care and want it to do very well.