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Why does the horizon / atmosphere flicker at high altitudes when shadows are enabled?
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Question
Ehrman Digfoot
Why does the horizon / atmosphere flicker at high altitudes when shadows are enabled? When deferred rendering is enabled the horizon between the atmosphere and the grid base/ocean flicker. It's been a problem for over a year now and I haven't seen anyone address it.
Update: response - I use the standard SL viewer 3.2.8. I've also tried the Exodus viewer. Even if I could find a way around it, though, with a TPV, as a merchant of high altitude structures, I still have a vested interest in seeing the problem fixed in the main viewer.
Update2: Thank you Rolig, I followed your advice. The JIRA you pointed me to was different from what I was experiencing so I filed a new bug report with a complete video reproducing the problem: https://jira.secondlife.com/browse/VWR-28437
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