MarinaBrooke Posted December 28, 2011 Share Posted December 28, 2011 what is collada obj and how do i upload it to sl.. do i need to make a map first before i can upload??? Link to comment Share on other sites More sharing options...
Pushit1488312089 Posted December 28, 2011 Share Posted December 28, 2011 what 3d program do you use? .dae is a mesh file, it doesn´t use a color map like prims if that´s what you are asking. Please be more specific regarding your used soft and I´m sure you´ll get the help you need from this forum. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted December 28, 2011 Share Posted December 28, 2011 A collada file is a textfile, not a map as you apparantly are used to with sculpts. You can create one in most 3D programs by exporting it. The file format is .dae Link to comment Share on other sites More sharing options...
MarinaBrooke Posted December 28, 2011 Author Share Posted December 28, 2011 so can i make a map from that type of a file? i am really asking for a friend? when he trys to upload it crashes sl.. Link to comment Share on other sites More sharing options...
MarinaBrooke Posted December 28, 2011 Author Share Posted December 28, 2011 well really can a mesh be converted to a sculpt?? when my friend uploads the mess to SL its crashes Link to comment Share on other sites More sharing options...
Pushit1488312089 Posted December 28, 2011 Share Posted December 28, 2011 No. you can not convert a mesh into a sculpt map. The problem your friend is having mey be caused by many things... _number of triangles (you can´t go beyond 60K if I´m not wrong), _bad exporting from the 3d soft _SL bugs (not rare at all ) and so on... if you could be a little bit more specific it will be easier to determinate the cause. 1 Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted December 28, 2011 Share Posted December 28, 2011 There is no given limit to number of triangles, there is a limit for the vertices, since that's what SL uses as a reference. the number is indeed 60k ish..65k actually. Link to comment Share on other sites More sharing options...
Pushit1488312089 Posted December 28, 2011 Share Posted December 28, 2011 oh thanks for the correction Link to comment Share on other sites More sharing options...
Knutz Scorpio Posted December 28, 2011 Share Posted December 28, 2011 I recall in a discussion about Google Sketchup that SL has a problem with the version of Collada, SL works with collada 1.4 and apparently newer versions make it crash. So make sure to save it as collada 1.4.0 or somehow convert it. Link to comment Share on other sites More sharing options...
hibit Spad Posted December 29, 2011 Share Posted December 29, 2011 lets back up and try a source with more complete and detailed responses http://wiki.secondlife.com/wiki/Mesh Link to comment Share on other sites More sharing options...
MarinaBrooke Posted December 29, 2011 Author Share Posted December 29, 2011 :matte-motes-confused: 53 lindens to uploads 1 mesh TIRE?? omg this is crazy! Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted December 29, 2011 Share Posted December 29, 2011 One mesh tire shouldn't cost more than 11 lindens, which seems to be the minimum. If it costs as much as you say, you need to simplify your model and make some custom LODs probably. If you want some help, you really need to post some information the rest of the forumusers can work with. As said before...it would really help to post your 3D program of choice and the exporter you use, including version numbers. (Although it seems you got it working) Could you post a screenshot of your upload window? or at least the numbers it gives you on triangle and vertice count, landimpact, server weight, download weight and physics weight? Could you post a picture of the model you work with, preferrably with all the edges visible? Could you tell us if you made any custom shapes for the different LODs and Physics? Link to comment Share on other sites More sharing options...
MarinaBrooke Posted December 29, 2011 Author Share Posted December 29, 2011 yes i will do that!... Link to comment Share on other sites More sharing options...
brahamano Posted December 29, 2011 Share Posted December 29, 2011 Hi everybody I'm the Marina's friend. I use cinema 4d to make the model. I tryed to upload it in SL as a mesh but the price is very expansive. So I would try to import my model in blender and then create the sculpt from there Link to comment Share on other sites More sharing options...
Charlar Linden Posted January 2, 2012 Share Posted January 2, 2012 as Kwalkkede said, if your cost feels too high, then you probably have an unoptimized model. If it's unoptimized, then it'll have an inappropriately high Land Impact, and then you'll be sad. No one wants you to be sad. If you'd like additional feedback from other content creators, please post what the resource costs are from the upload window, as well as a shot of what the object looks like. Additionally, while you are testing an object, and especially when you are actually new to uploading, we suggest that you use Aditi for for your uploads. See: http://wiki.secondlife.com/wiki/Mesh/Basics (the highlighted part "Save L$ by testing on the beta grid") Charlar Link to comment Share on other sites More sharing options...
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