Jump to content

HI HELP with MESH upload..


MarinaBrooke
 Share

You are about to reply to a thread that has been inactive for 4499 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

No. you can not convert a mesh into a sculpt map.

The problem your friend is having mey be caused by many things...

_number of triangles (you can´t go beyond 60K if I´m not wrong),

_bad exporting from the 3d soft

_SL bugs (not rare at all :S )

and so on... if you could be a little bit more specific it will be easier to determinate the cause.

  • Like 1
Link to comment
Share on other sites

One mesh tire shouldn't cost more than 11 lindens, which seems to be the minimum. If it costs as much as you say, you need to simplify your model and make some custom LODs probably.

If you want some help, you really need to post some information the rest of the forumusers can work with.

As said before...it would really help to post your 3D program of choice and the exporter you use, including version numbers. (Although it seems you got it working)

Could you post a screenshot of your upload window? or at least the numbers it gives you on triangle and vertice count, landimpact, server weight, download weight and physics weight?

Could you post a picture of the model you work with, preferrably with all the edges visible?

Could you tell us if you made any custom shapes for the different LODs and Physics?

Link to comment
Share on other sites

as Kwalkkede said, if your cost feels too high, then you probably have an unoptimized model. If it's unoptimized, then it'll have an inappropriately high Land Impact, and then you'll be sad. No one wants you to be sad. If you'd like additional feedback from other content creators, please post what the resource costs are from the upload window, as well as a shot of what the object looks like.

Additionally, while you are testing an object, and especially when you are actually new to uploading, we suggest that you use Aditi for for your uploads. See: http://wiki.secondlife.com/wiki/Mesh/Basics (the highlighted part "Save L$ by testing on the beta grid")

 

Charlar

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4499 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...