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Charlar Linden

Retired Linden
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Everything posted by Charlar Linden

  1. Usergroup notes: https://wiki.secondlife.com/wiki/Mesh/Archive/2012-02-27 Meeting information for next week: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group thanks everyone for taking part Charlar
  2. Phoenix and most other TPVs support mesh rendering now. For those people who are using old viewers, simply upgrading to the newer release of their viewer of choice is often enough to get yourself on board. Charlar
  3. No User Group meetings tomorrow. It's a national holiday in the US and our offices are closed. Charlar
  4. "Download" weight takes into account geometric complexity which does measure some part of the rendering effort. And currently we do render fully transparent objects, but we are changing that. Charlar
  5. Meeting Notes: https://wiki.secondlife.com/wiki/Mesh/Archive/2012-02-13 Thanks everyone who attended and took part in the conversations. Usergroup page: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group For next weeks meeting, please add agenda items before meeting if possible. Cheers, Charlar
  6. Meeting is Noon SLT, for location and to add agenda items, go here: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group See ya Charlar
  7. thanks for vote of confidence. As it happens, I do have significant input into this. So, yes, you can blame me if we you get isnot what I'm saying I want to deliver. Charlar
  8. great, thanks for putting that in. btw, we don't want 'votes' anymore, but if you're interested you can 'watch' it, which will give you an update any time the jira is changed or commented on. Charlar
  9. You know what? I'll give you an amen to that. We want everyone to be on a modern (read: mesh enabled) viewer, building and buying things that are more efficient and better looking, therefore continuing to make the grid an interesting place. Charlar
  10. I've heard you, and we're working on something. We (LindenLab) want to offer the support creators and merchants need to be successful in adopting the features we think will make SL more and more compelling, engaging, and just freakin cool. Btw, nearly 30% of all regions on the grid have mesh objects rezzed on them, and about 70% all users log in with a mesh enabled viewer on a given day. All the metrics are trending up and we hope folks who frequent this forum will continue to make the great content that is driving that usage.
  11. I'm going to move it to VWR, I just needed to check and make sure there weren't any sekrits (like proprietary .dae models, etc.). Charlar
  12. That is something we have not seen on the LL viewer, so please report it to the phoenix/firestorm folks, I'm sure they'll want to know. If others have seen it, please get me repro cases. Charlar
  13. Meeting Notes: https://wiki.secondlife.com/wiki/Mesh/Archive/2012-02-06 Thanks everyone who attended and took part in the conversations. Usergroup page: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group For next weeks meeting, please add agenda items before meeting if possible. cheers Charlar
  14. I have always loved Mikki's musical instruments, even the ones that weighed as much as a house (meaning prims and sculpties). Charlar
  15. lol, I haven't been accused of being 'techie' in years. I have spoken to those mysterious things called customers. I've even been a customer who has been baffled by some feature implemented by a creator. I haven't stood in the shoes of a merchant. I sadly lack the creative talent most of you creators seem to possess, although I've created a bunch of stuff and am painfully aware of most of the 'rough spots' in our build tools and pipelines. Please continue to publicize mesh adoption, and send me the links - or post them to the forum if you think others may benefit from your methods. I know what we need, I hear you and I am investigating possibilities to support you. Charlar
  16. It's not an option, since we considered it a bug. If you consider the way it used to act as a feature, I need you to write a jira that explains what you'd like it to do, so we can triage it and respond as needed. Charlar
  17. Siddean, did that fix also correct your issue? Charlar
  18. Glad to hear it, and thanks for telling me. Charlar
  19. Meeting Notes: https://wiki.secondlife.com/wiki/Mesh/Archive/2012-01-30 Usergroup page: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group For next weeks meeting, please add agenda items before meeting if possible. cheers Charlar
  20. To add agenda items or get the LM, go here: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group See you there   Charlar
  21. We ignore the collision of anything attached to an avatar. If the item is rezzed in-world, then we would use whatever you had created. Charlar
  22. great news, thanks for testing it. Sorry, can't help with the RLV... :-) Charlar
  23. Pushit, please create a JIRA and then either attach an example file that repros for you (a simple example that you know shows the problem), or send me your avatar in-world. thanks Charlar
  24. I think that build may have failed but not in a way that the system recognized; I noticed that the newest (248445) reports failed for windows. Obviously that happens sometimes with dev builds, but I don't know when today we'd have it fixed. I think the fix should still be in the one from Wednesday (http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-development-shining-fixes/rev/248340/index.html) if you want try that. Charlar
  25. Are you able to get viwer-development-shining-fixes? I confirmed that both bugs are from the same core issue, and that's where the fix is. Charlar
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