Tealthantos Posted February 2 Share Posted February 2 (edited) Still very much a WIP and nothing is up for sale yet, but those PBR textures worked very well. Edited February 2 by Quartz Mole Removed slurl. 5 Link to comment Share on other sites More sharing options...
Dana Enyo Posted March 1 Share Posted March 1 Thank you! I've been experimenting with PBR on clothing and will take a look! Link to comment Share on other sites More sharing options...
Persephone Emerald Posted March 1 Share Posted March 1 On 2/2/2024 at 3:18 AM, Tealthantos said: Still very much a WIP and nothing is up for sale yet, but those PBR textures worked very well. You can have your SLURL in your forum signature. 1 Link to comment Share on other sites More sharing options...
Porky Gorky Posted March 2 Share Posted March 2 On 2/2/2024 at 11:18 AM, Tealthantos said: Still very much a WIP and nothing is up for sale yet, but those PBR textures worked very well. What lovely shiny balls you have! What software are you using to create these PBR materials? Thanks. Link to comment Share on other sites More sharing options...
Tealthantos Posted March 9 Author Share Posted March 9 On 3/2/2024 at 6:57 PM, Porky Gorky said: What lovely shiny balls you have! What software are you using to create these PBR materials? Thanks. A mixture of Substance Designer 5, Blender, Gimp and Instamat 1 Link to comment Share on other sites More sharing options...
Porky Gorky Posted March 9 Share Posted March 9 1 hour ago, Tealthantos said: mixture of Substance Designer 5, Blender, Gimp and Instamat Cool, I really like Substance Designer, it took me a few years to really get to grips with it but now I can make 100% realistic procedural materials just using maths, it's awesome! I’ve tried doing the same in Blender but it’s really hard work and less functional. Good luck with your new store and please let us know when it’s open. Link to comment Share on other sites More sharing options...
Tealthantos Posted March 17 Author Share Posted March 17 On 3/9/2024 at 9:45 PM, Porky Gorky said: Cool, I really like Substance Designer, it took me a few years to really get to grips with it but now I can make 100% realistic procedural materials just using maths, it's awesome! I’ve tried doing the same in Blender but it’s really hard work and less functional. Good luck with your new store and please let us know when it’s open. Thanks, it's now open for business. you can find the link as Persephone suggested in my signature. 2 Link to comment Share on other sites More sharing options...
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