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Textures Invert On Primitives When Flipped.
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chancefaolan Kiko
I am facing difficulties with maintaining consistent texture across my build. Upon observing walls, I have found that the texture undergoes an inversion when the object is flipped or when the identical texture is placed on both sides. Upon examining my photograph, I have observed a distinct polarization phenomenon that can only be reversed by inverting the object. In order to maintain the pristine appearance of the white surfaces on both sides of the wall, I must construct two separate prims for each side. I have observed a recurring problem with mesh tubing, wherein its texture consistency is compromised when I attempt to align gutters or pipes within a larger system. I am unable to resolve the issue by modifying the parameters of the textures in the primitives.
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