2toe Bigboots Posted June 26, 2011 Share Posted June 26, 2011 I have just started to practice scilpting andc have noticed that anytime i upload the object it looks very diff then when i made it. Ive tryed everything i can think of or find help for this. I use Daz Hexagon to create I can really use some help with this please. PS also when uploading the map isnt colord like others i see its in alpha ???? but the sculpty still appears. Link to comment Share on other sites More sharing options...
Rolig Loon Posted June 26, 2011 Share Posted June 26, 2011 Are you uploading with lossless compression? If not, you should be. Also, are you using the correct stitching type when you apply your UV map to the prim in world? I don't know how DAZ Hexagon handles sculpty maps, but if it's applying an alpha layer before the map is uploaded, that's fine. It will still work, as you noticed. Many people apply alpha habitually as a way to keep thieves from grabbing a screen copy of the map. Link to comment Share on other sites More sharing options...
2toe Bigboots Posted June 26, 2011 Author Share Posted June 26, 2011 Yes im using loosless, i just dont get it in software the sculpts look really defined and perfict edges. I spent hours more like days making this and it looks like crap in SL missins Certine edges and idk im really disapointed Link to comment Share on other sites More sharing options...
Josh Susanto Posted June 27, 2011 Share Posted June 27, 2011 A lot of modeling apps render sculpts at resolutions higher than what Second Life does. In Sculptypaint, for example, you can get at least some idea of what the final product will look like by clicking 32x32. Link to comment Share on other sites More sharing options...
Madeliefste Oh Posted June 27, 2011 Share Posted June 27, 2011 I guess it has to do with LOD (level of detail). In your 3d program you see the highest level (4), but the SL viewer is standard on level 2. You can change this. (In the advance menu you choose "debug settings", a little window will pop-up. In this window you type "rendervolumeLODFactor", now a value-selection button will pop-up. Change the number to 4.) But this is a solution that only works on the client site. Residents who have their LOD setting on standard will still see the low detail file. So when you sculpt for SL and you want your sculpts to stay in shape, you have to be aware of this lod-problem, and take it in account when you create your design. Link to comment Share on other sites More sharing options...
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