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I need help with texturing a part


DatGwen
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I recently bought https://marketplace.secondlife.com/p/cult-Bento-Gator-Head-Tail/20375959 and then after I bought a skin for it that being https://marketplace.secondlife.com/p/F-White-Gator-Mod/21533386 and I realized something. I have no idea what I'm doing. It took me forever to figure how to put the actual texture on things, but if it was that easy I wouldn't be here (unless i'm a dumby). I'm just curious if anybody can give me advice. they didn't come with huds for textures either

 

 

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A screenshot of the inventory contents (of both products) would help for specific advice!

If the mod came with plain textures, you can rez a copy of the tail in-world, then simply drag the texture from your inventory onto the surface of the tail, to apply the texture to that surface.

You can also select individual faces of the tail and set the texture from the Texture tab of the Build Tools window. That might be needed if the tail uses multiple textures, and/or different textures for different parts of the tail.

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If the skin has no HUDs or boxes to rez in-world then it is most likely a system layer (also BOM) or plain texture.

Plain textures can often just be dropped on an item. Rez the item and drag the texture from your inventory. In other cases, the item, like the head, may have to be edited and a face selected to add the texture all from within the build panel.

If you haven't learned the basics of texturing a cube, then this will sound overwhelming. It shouldn't be. It is simple enough. But you have to go through it once. I suggest you rez a cube and play with setting its color and textures. You can throw the cube away when you're done. So have no fear of messing up. Be brave and persistent.

I notice the head and tails are edit-OK. So editing them is likely how the designer intended the textures to be added.

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