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Seeking staff for Science Fiction based RP SIM (Currently under development)


Kesslan Saramago
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Hey folks,

So I'm looking for people to help fill certain staff positions in an RP sim that's presently under development. Specifically at this point in time I'm looking for reliable individuals interested in doing things like helping with writing up the lore such as planetary native flora and fauna, background information on the setting along with similar information. We could use one or two more people interested in helping flesh out and test the combat system, and presently already have a dedicated scripter to help with back end coding as well as a HUD we are presently setting up to deploy at launch. Finally, we will (in the future) be looking for another builder or two to help setup the sim once the sim is rented, which will only be after the RP HUD work is complete and ready for launch.

Note: This is going to be a Furry/Synth/Droid etc friendly RP sim open to a wide range of avatar types and styles with adult themes. (Think along the lines of cyberpunk, post apocalypse and other mature settings).

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Depending on the type of help you're looking; I could offer a few things. I'm from the EU, and since all SL based activities are in the USA, such as server hosting, I'd be inclined to assist with combat system testing in terms of lag and latency. it'd be quite awkward if any European audience would be deterred because it can't handle a decent amount of latency. I also build from time to time.

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On 12/5/2021 at 10:17 AM, PekeNL said:

Depending on the type of help you're looking; I could offer a few things. I'm from the EU, and since all SL based activities are in the USA, such as server hosting, I'd be inclined to assist with combat system testing in terms of lag and latency. it'd be quite awkward if any European audience would be deterred because it can't handle a decent amount of latency. I also build from time to time.

Alright! We aren't at the stage where we're testing the combat system just yet mind you. We're still in the process of programing the HUD, though we've got all the basic features done. It might be ready to start combat testing in another month or so. That said, I don't anticipate latency to be much of an issue with combat. That may be a problem with hit scan and various ray cast systems, but this is much more 'pen and paper' style with a good bit of automation.

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