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C#?


agentronin
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OK, so I could be clever and say "Be confused, be very confused", but every now and then I get the urge to explain myself in depth...

MicroOhSosoft has gained a reputation for overly-complex or extremely verbose ways of tackling what should be quite simple activities, so let's have a quick go at seeing what a C# implementation for SL might look like...

Public Void StateSytem stateDefault = New StateSystem()
{
	void stateDefault.state_entry()
    {
      
      
    }
  stateSystem.addEvent new Event(stateDefault.touch_start(int number_touches))
  {
    // within the inner levels we will find some nice familiar C-style statements that are compact, nay almost terse
    // so why make the surrounding structures so breedin' voluminous?
  }

}

It's like writing a novel, except nobody gets killed or lives happily ever after...

I don't know quite what the Msys developers had against Microsoft's implementation of make, but it was obviously a bit more than just "meh"

 

(I appreciate my lampooning of C# isn't going to compile or even get a thumbs-up from experienced coders, but that wasn't the intention here...)

Edited by Profaitchikenz Haiku
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