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Visible Light Beams


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Other than using prims and projectors, is there any other way to create this effect?

Beam created by phantom prim, transparency at 100% and glow at .1%
Actual light created by projector prim with included image set to same width and depth and placed on top of the beam prim.

I really like the effect and I'm hoping I don't have engineer it with prims etc...

 

Snapshot_176.png

Faded Circle.jpg

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   Aside from particles (which I'm not sure how they work at all, or whether they could actually achieve anything quite like that) and editing .. None I can think of. 

   You can generate light beams in a few different ways in image manipulation programs, but it'll probably be easier to use a prim to at least get something that you can then edit.

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11 minutes ago, Orwar said:

   Aside from particles (which I'm not sure how they work at all, or whether they could actually achieve anything quite like that) and editing .. None I can think of. 

   You can generate light beams in a few different ways in image manipulation programs, but it'll probably be easier to use a prim to at least get something that you can then edit.

I was afraid of that. For foggy or underwater images the way the light plays on the subject can make or break an image. Thanks for responding!

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You have found the basic way I think most of us do light-beams in-world.

The Black Dragon Viewer has a feature called God-Rays. NiranV does some nice shots using those light rays. But, he wrote the computer code that makes the rays. So, I expect him to know how to use the feature. I keep meaning to try it and never get around to it.

Look up the how to on his blog: Black Dragon Viewer.

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On 10/13/2021 at 11:29 PM, Nalates Urriah said:

You have found the basic way I think most of us do light-beams in-world.

The Black Dragon Viewer has a feature called God-Rays. NiranV does some nice shots using those light rays. But, he wrote the computer code that makes the rays. So, I expect him to know how to use the feature. I keep meaning to try it and never get around to it.

Look up the how to on his blog: Black Dragon Viewer.

I didn't write it, that was Tofu Buzzard (formerly Tofu Linden). I just made the shader its own separate thing and added it as actual post processing effect and modified it to fix and circumvent a lot of issues the original implementation had.

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