ItHadToComeToThis Posted July 5, 2020 Share Posted July 5, 2020 Was looking on the LSL wiki but can’t seem to find anything that does specifically what I want. Trying to make my ray cast differentiate between prim and mesh. I only want it to proceed if a prim is detected. Does anyone have a method for doing this? Link to comment Share on other sites More sharing options...
Rachel1206 Posted July 5, 2020 Share Posted July 5, 2020 If it is differentiate between simple prim and mesh, how about using llGetObjectDetails OBJECT_PRIM_EQUIVALENCE , OBJECT_SERVER_COST, normally a mesh item compared to a default prim would have server cost>0.1 This is by no means a bullet proof approach, but the only one, I can think of. Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted July 5, 2020 Share Posted July 5, 2020 The only way I'm aware of is internally with full-perm mesh using PRIM_TYPE. Land impact, server cost, streaming cost, physics cost, mass, etc can be variable due to script count, prim size, prim torture, physics shape, animesh, pathfinding character, etc. Link to comment Share on other sites More sharing options...
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