Giovanii Fellini Posted July 2, 2020 Share Posted July 2, 2020 Greetings! I've been trying to learn Blender over the last few months and I'll admit I'm still noob -(BTW, thanks for the tutorials Chic) I'm getting a little hung up on baking textures on different surfaces like floors, walls...inner, outer, etc. It looks great in render view, but when I bake, I must be missing some ingredients, because it looks really whacked. Also when selecting the entire floor, in order to scale down my textures, my UV map becomes much larger than the box that it's supposed to fit into and of course looks weird. https://gyazo.com/394a3e52ae8441037ca53e336c543afb Should I be separating parts of the build into more manageable, bite sized pieces? Does it matter if the walls are cubes vs planes? I know, lot's of questions. Any guidance is much appreciated. I haven't even thought about physics yet... Well, OK, I've thought about it but I'll leave that until I get this part figured out Thanks! Link to comment Share on other sites More sharing options...
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