Miyuo Posted May 19, 2020 Share Posted May 19, 2020 I am currently attempting to upload rigged custom mesh hands. Although... when i get the chance to upload both hands to secondlife, this appears differently on SL, rather than how it looks in blender. in blender, they look completely normal with no ridged edges. They bend normal in blender, they just look so much better in blender. The weights are fine, unless that's the main problem here? However i originally deleted the right hand and mirrored the left one to the right side. So that when edit the left hand, it will symmetrically edit the right hand too. So i'm confused if the weights of the left hand is now on the right hand, yet the right hand are attached to the right hand weights? i'm just really confused at this point. How could i fix this? so that my hands don't look like i shoved them in a food processor? 🙂 Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now