Ajay Giano Posted March 27, 2020 Share Posted March 27, 2020 I'm looking to create BOM face items, is there any 3D obj smooth male heads that have LL's UV in them? Example: http://www.ccccybernetics.com/avatar_databank/head.php Those are outdated and look rough, anyone know anything more updated? Link to comment Share on other sites More sharing options...
Sean Heavy Posted March 27, 2020 Share Posted March 27, 2020 I'm not sure if these are any better, but Roth2 heads are LL UV compatible.https://github.com/RuthAndRoth/Roth2/tree/master/Mesh ~Sean Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted March 28, 2020 Share Posted March 28, 2020 What exactly are you trying to create? If you just need a head that works with BOM, pick basically any of the major brands in SL. Alternatively, download the official models so you have the original UVs as they are. You can get them from a few places on the wiki, like this page. It includes .dae and .blend files, the model is neatly organized with named vertex groups (according to the bones and body parts they belong to). Link to comment Share on other sites More sharing options...
Ajay Giano Posted March 28, 2020 Author Share Posted March 28, 2020 I'm wanting to create face appliers, adding the 3D head into programs like SP for better texturing. The ones now are a bit rough Link to comment Share on other sites More sharing options...
MaxMare Posted April 5, 2020 Share Posted April 5, 2020 If you plan on creating skins, they have to be brand specific...sure BoM allows us to apply any texture to any head, but even tho they are SLUV compatible, how textures look once applied to each face differ and A LOT....I would suggest regular dev kits which can be found either in demo boxes, stores or official web sites, you will get their UVs ( superimpose with LL UV for comparison if needed), plus creators add other helpful bits... You can do a rough sketch using SL basic head and use it to work over seams then fine tune using specific UVs and ofc you are definitely going to have to test a lot, especially first time, it takes a while to learn how UV stretches and what potential problem areas are for each brand...Some do offer 3D models, but for that you need to be established creator with good track record (i.e. no DMCA complaints), share your real life info and sign a legally binding document. If on the other hand you are creating make up, then UVs are more then enough and unlike skins, you will be able to reuse same textures across brands (for the most part, lipstick won˙t work for example)... anyways, I`m late to the party, but this might help someone else:) 1 Link to comment Share on other sites More sharing options...
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