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Meshes for Multiple Bodies - How?


LovelyLouise3
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I have a quick question about making mesh clothing and the different mesh bodies.

For example...Say I made a t-shirt style top for the Belleza bodies and Maitreya body. The top or mesh is going to lay different between each Belleza Bodies (Freya, Isis & Venus) and the Maitreya Body. However if I make different Mesh models that requires different Ambient Occlusion & Texture maps, then how can I make a universal HuD that can change the textures on all the tops if they are using different Texture Maps?

I'm sorry if I'm not explaining well. I'm still just learning. 

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  • 2 weeks later...

If you’re using blender, try the lattice deform modifier? I think maya has it too.

import your mesh into the scene with the new body and then lattice deform it to fit the other body. It would be a little faster than using straight proportional editing. Once you have the general size and shape you’d just need proportional editing to touch up errant vertices.

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