LovelyLouise3 Posted April 27, 2019 Share Posted April 27, 2019 I have a quick question about making mesh clothing and the different mesh bodies. For example...Say I made a t-shirt style top for the Belleza bodies and Maitreya body. The top or mesh is going to lay different between each Belleza Bodies (Freya, Isis & Venus) and the Maitreya Body. However if I make different Mesh models that requires different Ambient Occlusion & Texture maps, then how can I make a universal HuD that can change the textures on all the tops if they are using different Texture Maps? I'm sorry if I'm not explaining well. I'm still just learning. 1 Link to comment Share on other sites More sharing options...
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