Mana Blackheart Posted April 22, 2019 Share Posted April 22, 2019 I made a custom Hoverbike with it's own custom animations, it seems the animations need to be in BVH format but said format is for humanoids. So I'm not sure how to export and then import the animation files into Second life. Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
animats Posted April 22, 2019 Share Posted April 22, 2019 What do the animations do? Animate the bike itself? That doesn't really work in SL. If they animate the avatar riding the bike, they go in the bike, the avatar sits on the bike, and the animations are triggered by the bike script. The avatar itself carries them out. Hint: avatars are always standing vertically for collision purposes, even when they look like they're sitting. So, on low vehicles, legs tend to hang down into the ground and collide with it. You don't want that. The convention for bikes is to make the sit target 1m too high, and make the animations put the avatar root 1m too low. Link to comment Share on other sites More sharing options...
Mana Blackheart Posted April 22, 2019 Author Share Posted April 22, 2019 So...I can't animate the propellers? I guess I can bind the entire hoverbike to the character hip and animate the character, the hoverbike will follow accordingly but the propellers will be unable to move. ABSOLUTELY no way to animate the propellers at all? Link to comment Share on other sites More sharing options...
MoiraKathleen Posted April 22, 2019 Share Posted April 22, 2019 14 minutes ago, Mana Blackheart said: ABSOLUTELY no way to animate the propellers at all? I may be off base here, because I'm not a creator/scripter/animator, but I wonder if part of the confusion is terminology. Generally animations refer to making the avatar body (skeleton) do something, and unless you're creating an animesh object, I would think you would cause the propellers to move through some type of scripting rather than a .bvh file. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now