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vehicle animation


Mana Blackheart
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What do the animations do? Animate the bike itself? That doesn't really work in SL.

If they animate the avatar riding the bike, they go in the bike, the avatar sits on the bike, and the animations are triggered by the bike script. The avatar itself carries them out.

Hint: avatars are always standing vertically for collision purposes, even when they look like they're sitting. So, on low vehicles, legs tend to hang down into the ground and collide with it. You don't want that. The convention for bikes is to make the sit target 1m too high, and make the animations put the avatar root 1m too low.

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14 minutes ago, Mana Blackheart said:

ABSOLUTELY no way to animate the propellers at all?

I may be off base here, because I'm not a creator/scripter/animator, but I wonder if part of the confusion is terminology.  Generally animations refer to making the avatar body (skeleton) do something, and unless you're creating an animesh object, I would think you would cause the propellers to move through some type of scripting rather than a .bvh file.

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