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particle fish


ZerinaAnn
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That all depends on what they are in, and on how much control you have over it.  If they are in a scripted object and are being generated by the script, your only real chance is to remove that script and then get rid of the fish, in that order.  If you have permission to modify the object, removing the script is easy.  You just select the object with your editor (CTRL + 3), choose the editor's Contents tab, right click on the script's name, and choose Delete.  If you don't have permission, there's no hope, so you're stuck.

Then, to get rid of the fish, create a new script and put this in it:

default
{
    state_entry()
    {
        llParticleSystem([]);    //Kills fish
        llRemoveInventory(llGetScriptName());    // Kills this script
    }
}

That should do it.  The big downside is that if the original script did something more than just create fish, it won't be there to do it any more.  You will have to decide whether getting rid of fish is more important than having your object play music or teleport you to your skybox, or whatever.  

Incidentally, if there is no script in your object at all, you're still in luck. As long at you have permission to modify the object, just drop that new script in it to kill the fish.  It will clean itself up when it's done.

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While Rolig's solution will probably work, it's a lot easier to simply find the object that is emitting the particle fish and delete it, or take it back into your inventory (if it's yours), or Return it to its owner (if the land is yours, or you have return privileges there).

Particle emitters can be tricky to find.  They are often very small, and transparent.  Use CTRL+ALT+T to make transparent objects visible, and look at the area where the fish appear from.

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8 hours ago, Lindal Kidd said:

Particle emitters can be tricky to find.  They are often very small, and transparent.  Use CTRL+ALT+T to make transparent objects visible, and look at the area where the fish appear from.

Of course, you can also use a beacon (CTRL+Alt+ Shift +N or just look in World >>> Show More >> Beacons) to locate a particle source.  And you can turn particles off entirely (for yourself, not for other people) with CTRL + Alt + Shift + = .  That toggles off/on all particle displays in your own viewer -- handy to have in a bling-infested club.

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