Chic Aeon Posted May 2, 2018 Share Posted May 2, 2018 (edited) A month or so ago there were some comments about what padding should be set out. The super smart folks that make mesh for a living were sure that it should be a high number so that one doesn't have that nasty black line in the mesh when you zoom out. I have been using "1" for a long while with no issues at all BUT I can still see lines in my very old mesh. So as I started to bake just now I was wondering IF it may simply be a difference between the Cycles engine and the Render engine. Some of the folks advocating the large numbers in padding I know use Blender Render and not cycles. It SEEMS like I stopped seeing those lines (and turned down the padding) about the time I moved to Cycles. So any input on that thought? Edited May 2, 2018 by Chic Aeon Link to comment Share on other sites More sharing options...
Ivanova Shostakovich Posted May 2, 2018 Share Posted May 2, 2018 I have yet to try Cycles baking, though I am interested in trying. When baking, I've always set my margins based on how I've set up me UV maps, and the space between islands, which varies of course with texture size. Link to comment Share on other sites More sharing options...
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