Anna Nova Posted March 9, 2018 Share Posted March 9, 2018 (edited) I'm on another one of my panels. I got to bake it. Everything is fine, except the middle wall panels don't bake. They show up fine in Rendered View. The wall panels on the left and right are the same material, and they bake. I checked that the normals point correctly. I have tried assigning them to a different material, and then back again. But nada! It's driving me nuts. Does anyone know of anything else I can try? Edited March 9, 2018 by anna2358 Missed a bit of info Link to comment Share on other sites More sharing options...
OptimoMaximo Posted March 9, 2018 Share Posted March 9, 2018 Try re-assigning the image to the object in edit mode, making sure all geometry is selected first, then proceed with the assignment in the UV Editor Link to comment Share on other sites More sharing options...
Anna Nova Posted March 9, 2018 Author Share Posted March 9, 2018 1 hour ago, OptimoMaximo said: Try re-assigning the image to the object in edit mode, making sure all geometry is selected first, then proceed with the assignment in the UV Editor OK. This didn't work, so I am going to paraphrase the instructions to check my understanding: 1) Hit the X at the bottom of the UV/Image editor, these disconnects the the bake-to Image from the UV. 2) In the 3d View select the object, enter Edit mode - Face select, select all faces with A (noted that all face are selected.) 3) Reassign the Bake-to Image in the UV/Image editor by choosing it from the list under the 'Browse Image to linked' drop-down. 4) Rebake. Link to comment Share on other sites More sharing options...
Anna Nova Posted March 9, 2018 Author Share Posted March 9, 2018 In the end I deleted all the faces affected, recreated them (saved 4 faces = 8 tris = 24 verts....). And it just worked. I put that down to the sheer cussedness of things. (Some Neko Lion will be along with a picture to cussedness shortly Link to comment Share on other sites More sharing options...
OptimoMaximo Posted March 9, 2018 Share Posted March 9, 2018 3 hours ago, anna2358 said: OK. This didn't work, so I am going to paraphrase the instructions to check my understanding: 1) Hit the X at the bottom of the UV/Image editor, these disconnects the the bake-to Image from the UV. 2) In the 3d View select the object, enter Edit mode - Face select, select all faces with A (noted that all face are selected.) 3) Reassign the Bake-to Image in the UV/Image editor by choosing it from the list under the 'Browse Image to linked' drop-down. 4) Rebake. Yes i meant this... sorry it didn-t work out... now i have to guess what random neko/lion is gonna come to post a lion pic... ;P 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted March 9, 2018 Share Posted March 9, 2018 11 minutes ago, OptimoMaximo said: Yes i meant this... sorry it didn-t work out... now i have to guess what random neko/lion is gonna come to post a lion pic... ;P 1 1 Link to comment Share on other sites More sharing options...
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