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Oskar Linden

Deploys for the Week of 2011-04-18

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This is week 0x10 in this year if counting in hex. I relay that incredible bit of trivia for no particular reason Now that I have I can detail what is coming this week. It is an exciting week. We have 2 new projects making their appearance
 
Second Life Server (main channel)
This was the "Inventory Capabilities" project. This adds new capabilites to the agent ds hosts to support "Accept-Encoding: gzip". This will allow faster inventory responses when viewers support it. 
2011-04-19, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
 
Second Life RC BlueSteel
BlueSteel has a shiny new Andrew's "maint-server" project. There are a lot of fixes in here and a new LSL function.
  • Avatar position reverts to original sittarget in simcrossing
  • Muting a new-style 'Resident' avatar is ineffective when you're offline
  • llTeleportAgentHome on an agent not over your land shouldn't result in the _target_ getting the message
  • Mini-map shows multiple dots for one avatar, but avatar is not ghosted
  • Vehicles "Jumping" when crossing prims
  • Group-owned objects located in private estates cannot send IMs to offline avatars
  • llGiveInventory is not working!
  • Add LLRegionSayTo() LSL function.
  • Check the release notes for full details.
2011-04-20, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
 
Second Life RC LeTigre
This is Kelly's "Mono2 Upgrade" project. This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future. 
Included is a fix for SVC-3895 "Rezzing Mono scripted object cripples sim FPS".
There are 3 new Script Profiling LSL Functions
  • llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
  • llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
  • llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
This morning the code began crashing regions on AGNI so we rolled it back and deployed server-trunk to it instead. We worked today to come up with a fix and test it. We will deploy it to the LeTigre regions Thursday morning at 8am.

2011-04-21, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
 
Second Life RC Magnum
Monty's "Fast Assets" project is here again and still going strong. The goal of this project is to increase the speed of asset retrieval by the simulator. Long simulator asset queue lengths result in huge delays in asset loads for users. By allowing simultaneous asset downloads we can increase the quality of the experience.
2011-04-20, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
 
 
We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
I appreciate your help. Have a good week!
 
__Oskar
 
p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group

 

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My new avatar is being chased around the grid !!!!!

[05:55]  Second Life: Your region will restart in 1 minutes and 0 seconds for maintenance.

Marigold on the edge.jpg

Whupps.jpgI

I know, I know, that's the general idea. 

Have fun Oskar, and keep keeping them ghosties out please.:smileyhappy::smileysurprised::smileytongue::smileywink:

 

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Yes, LeTigre is getting moved to the same server version as "Second Life Server".  We saw a bunch of (previously unseen) Mono-related crashes in certain regions, which were almost certainly caused by the mono2performance upgrade - this prompted the rollback.

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@Oskar and the Release Team (yes and you, Maestro):

I have to say that your performance in picking up the LeTigre issue and getting it bug-fixed this week has been exemplary.  In the past it seemed to need residents screaming abuse and imprecations at LL before issues were adressed and rollbacks could take a day or so to be instigated.

You guys are turning this ship around - Kudos to you all and, it must be said, to Rod Humble for, it seems, creating the right atmosphere for you folk to do such a great job.

The high volume of whingeing or genuine complaints seems to have dropped to virtually (haha) zero.:smileyvery-happy:

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Has the issue with the age verification not working been fixed or is it true that people are being required to pay for premium?

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