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Issues with view


n542
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What is wrong is easy to tell, textures are failing to load. What causes it is more difficult to say, can be a lot of things.

But try the easiest explanation first: how long do yuo wait before you give up? If it's a high lag area and you don't have many of the textures cached, it can take several minutes for them to load, especially - but not only - if you have a slow connection. The picture you show seems to be from a breedable auction or something like that and those events tend to be seriously high lag.

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On 7/15/2017 at 11:39 PM, n542 said:

Thank you ChinRay for answer,i wait few hours before give up,this place can be sometimes high lag,but i visit this place for years and this never happen to me before.

Without more information, we can only guess.

When asking a tech question gather your computer info from the viewer's HELP->ABOUT... and paste it in with your question.

Some old routers will overload on the number of open channels the SL Viewer needs. Try powering down and up your router/gateway.

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Thank you Nalates 

Any of that's helpful?

Thank you for all answers.

 

CPU: AMD A8-5600K APU with Radeon(tm) HD Graphics    (3593.3 MHz)
Memory: 7376 MB
OS Version: Microsoft Windows 10 64-bit (Build 15063)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon HD 7560D

Windows Graphics Driver Version: 8.17.0010.1404
OpenGL Version: 4.2.13399 Compatibility Profile Context 15.200.1062.1004

RestrainedLove API: (disabled)
libcurl Version: libcurl/7.47.0 OpenSSL/1.0.1i zlib/1.2.8
J2C Decoder Version: KDU v7.9.1
Audio Driver Version: FMOD Ex 4.44.61
LLCEFLib/CEF Version: 1.5.3-(CEF-WIN-3.2526.1347-32)
LibVLC Version: 2.2.4
Voice Server Version: Vivox 4.6.0017.22050

Settings mode: Firestorm
Viewer Skin: StarLight CUI (Custom Dark)
Window size: 1680x997 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 272 m
Bandwidth: 500 kbit/s
LOD factor: 2
Render quality: High (5/7)
Advanced Lighting Model: No
Texture memory: 2048 MB (1)
VFS (cache) creation time (UTC): 2017-7-19T16:6:0 
Built with MSVC version 1800
Packets Lost: 5/36,048 (0.0%)
July 19 2017 10:28:14 SLT

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@n542 The video card is 5 years old, not bad. The performance ratings are way low for cards in that class. If you are happy with its performance it should be OK. If you are running a desktop a newer card might help. 

The 1 GB GDDR5 memory is very limited and may be contributing to slower scene renders and texture thrashing (clear-blurry-clear...)

There are somethings you can try. As Lindal says, reduce your draw distance.

Also, in Firestorm there is a feature that adjusts draw distance from 20m to whatever you have set when you TP into a new region, Progressive Draw. This is supposed to improve render speed. There used to be debate about whether this lagged the region or not. The Lindens have done some changes that may actually make this trick a slower render. So, play with the setting and see what works best. In FS open Preferences and search for progressive draw.

The chat command 'dd' and a number will change your draw distance.

Also, your Max Bandwidth is probably low at 500. The optimum setting according to the FS peeps is 80% of your connections download speed or 1500, whichever is SMALLER. This is a less important setting these days as more of the connection travels across HTTP and Max Bandwidth is only for UDP traffic.

You could also tweak the RenderVolumeLODFactor downward. (Debug Setting only in LL) In FS Preferences search for LOD.

None of the settings changes will break your viewer. Plus the can be reset. Save your 'everyday use' graphics settings as a default before you start playing. That makes it easy to undo all your changes. If you find a better performance set of settings save those too. In Preferences>>Graphics Save Presets are the buttons for saving graphics settings. In the upper right of the viewer is a screen icon that gives you quick access to the Presets.

A new trick is to turn your settings down to disable lots of performance heavy features then enable ALM (Advanced Lighting Model) to get back a better render with better performance. try it, you may like it.

In general, Firestorm does seem to be slower rendering a scene than the LL Viewer. But, it stopwatch stuff most of the time.

 

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