Friday Siamendes Posted November 5, 2016 Share Posted November 5, 2016 I am resuming my use of Avastar, and just exported an .anim file on a Priority 5 setting. I then imported to SL.When I play the anim, whether inworld or locally, it goes into a motionless T pose. When I click the Stop button - the animation actually starts to play. No stop animation command will stop it. If I load into a poseball, a similar thing happens: when I sit on the poseball, I get T-pose. When I Stand, the animation starts. With the same problem, I can't stop it.I'd appreciate ideas or any similar experience - thank you! Link to comment Share on other sites More sharing options...
JeremyAtticusFinch Posted May 21, 2017 Share Posted May 21, 2017 I have seen the same thing a couple of times, although most of the time it works. There is a step that I was missing, but I can't tell you what that was. Hopefully, someone else will recognize this behavior so I can document it. Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted May 22, 2017 Share Posted May 22, 2017 Do you have the Out(%) set to zero ? That will cause the behaviour you report. Link to comment Share on other sites More sharing options...
Loki Eliot Posted June 5, 2017 Share Posted June 5, 2017 (edited) Yes i came here because i had the same issue, thanks to Whirly i found you have to set 'loop settings' OUT from zero to 1. If you want it to loop, i had to set OUT to the same frame length as the animation for the whole animation to play. I have not yet been able to stop the ANIM from forcing my avatar into a T pose. It is not ignoring the other bones, makes me wonder if Avastar is exporting all bone positions, very confusing. Need to find more documentation. Edited June 5, 2017 by Loki Eliot 1 Link to comment Share on other sites More sharing options...
Medhue Simoni Posted June 10, 2017 Share Posted June 10, 2017 (edited) On 6/5/2017 at 11:10 AM, Loki Eliot said: I have not yet been able to stop the ANIM from forcing my avatar into a T pose. It is not ignoring the other bones, makes me wonder if Avastar is exporting all bone positions, very confusing. Need to find more documentation. Hmmm, I'm not really sure what you are talking about Loki. If you need some help, I could help you on Skype. Let me know and I'll IM you with my skype id. Edited June 10, 2017 by Medhue Simoni Link to comment Share on other sites More sharing options...
Medhue Simoni Posted June 10, 2017 Share Posted June 10, 2017 There are 2 modes in Avastar, 1 is for posing, and 1 is a LOCKED Rest pose. Maybe this is what you are dealing with. Link to comment Share on other sites More sharing options...
Loki Eliot Posted June 15, 2017 Share Posted June 15, 2017 A lot of the time with Avastar problems arrive because something i did and then UNDID causing future problems. I started my animation again a fresh and the problem did not occur so i'm assuming i must have made keys for every joint then removed them but they somehow still registered in the animation. Avastar is a fickle monster, but so helpful. :-P Link to comment Share on other sites More sharing options...
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