Kristie Lemon Posted April 23, 2016 Share Posted April 23, 2016 I'm using some earrings as an OpenCollar 6, but I forgot to try to remove the blink scripts from them before creating the collar. Is there any way to easily do it? I found some old threads with scripts like this: default{ state_entry() { llLinkParticleSystem( LINK_SET, [] ); llRemoveInventory(llGetScriptName()); }} But I'm afraid that will do something to all the other scripts in the collar.Thanks! Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted April 23, 2016 Share Posted April 23, 2016 If you want to remove a specific script, just edit the item and delete that specific script. But I believe that bling is a toggle (been a LONG time since I looked) - you can set bling and remove the script and the bling will still be there. You need to add a new script that sets the bling values to none / zero / default or whatever. - and then delete that script as well to save on script memory. Link to comment Share on other sites More sharing options...
Kristie Lemon Posted April 23, 2016 Author Share Posted April 23, 2016 This bling can be turned off by a message /3 bling off, but it turns back on every time I log in. I couldn't find every instance of the bling script to delete it. I think there are prims or whatever that I can't find or see. Link to comment Share on other sites More sharing options...
Pamela Galli Posted April 23, 2016 Share Posted April 23, 2016 You may need to put a scrubber script in the prim with the script after you delete it. Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted April 23, 2016 Share Posted April 23, 2016 If you're dealing with an item that was made before the era of linkset scripting, such that it has scripts in many different prims - you should probably trash that item. It will end up being amazingly laggy if you use it. But you can find out by checking your own script count when wearing it, which is found under "World -> About Land -> Script Info" Link to comment Share on other sites More sharing options...
Innula Zenovka Posted April 23, 2016 Share Posted April 23, 2016 That script turns off all particles in the linkset (so it gets rid of your bling) and then deletes itself. So it can't do any harm, but if the bling returns, you'll need to apply another copy of the script. In your position I would ask for advice in either the Open Collar group or (if they can't help you) the Open Collar R&D group. Both are open enrollment and free to join. ETA: I've been thinking about this, and I suspect the script that's causing the problems may not be an Open Collar script at all. I don't recall "bling" as ever being an option in my alt's open collar and I certainly couldn't find any way to turn it on when I checked earlier today. Moreover, /3 bling off doesn't sound like an OC command to me. I would expect it to be /3 klbling off (or "/3 izbling off" if it was my collar/ear rings) or /3 #bling off . That's how all their other commands are structured. Just double-check in all the child prims in your ear-rings to make sure there aren't any bling scripts hidden any of the child prims. I think you may find something to remove. Link to comment Share on other sites More sharing options...
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