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Tunnel problem


DFR9
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You could:-

  • Make the tunnel phantom (which ignores collisions)
  • Use a poseball + prim movement (e.g. a 'ladder' script) to override the physical movement

Your avatars bounding box (this would be your limitation) will probably significantly higher than 1.0m, and so you won't be able to walk inside it. Crouching does not alter your bounding box, and it has a minimum height.

You can test your avatar bounding box (actual height, not visual height) using llGetAgentSize.

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You could:-

  • Make the tunnel phantom (which ignores collisions)
  • Use a poseball + prim movement (e.g. a 'ladder' script) to override the physical movement

Your avatars bounding box (this would be your limitation) will probably significantly higher than 1.0m, and so you won't be able to walk inside it. Crouching does not alter your bounding box, and it has a minimum height.

You can test your avatar bounding box (actual height, not visual height) using llGetAgentSize.

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