Make the tunnel phantom (which ignores collisions)
Use a poseball + prim movement (e.g. a 'ladder' script) to override the physical movement
Your avatars bounding box (this would be your limitation) will probably significantly higher than 1.0m, and so you won't be able to walk inside it. Crouching does not alter your bounding box, and it has a minimum height.
You can test your avatar bounding box (actual height, not visual height) using llGetAgentSize.
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Freya Mokusei
You could:-
Your avatars bounding box (this would be your limitation) will probably significantly higher than 1.0m, and so you won't be able to walk inside it. Crouching does not alter your bounding box, and it has a minimum height.
You can test your avatar bounding box (actual height, not visual height) using llGetAgentSize.
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