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How do I make a 1 bit .png file to avoid the alpha problem?


Emma Krokus
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*IF* Penny Patton is correct, (and I cannot confirm or deny at this time, but I tend to trust her)

then creating such a png is as simple as specifying "single color transparency", and choosing the color or using the exsisting transparency in the layer (mask layer, and merge the mask) to get the desired effect.

ref:Are lindens ever going to fix the transparency texture overlay issue?

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What Void said is what a friend of mine had shown me a while ago. However, i haven't really played with it that much and LL has not made any statements about it. When my friend was showing it to me it seemed to work, no alpha rendering issues at all with the alpha textures created in this manner, but as LL has said nothing about this it may be a feature they were testing, in which case it could stop working at any time.

 

I really wish we could get some word from LL themselves regarding this issue.

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