TimeofSilks Posted February 1, 2016 Share Posted February 1, 2016 I can't figure it out. I know I can make a snapshot, but after that it gets fuzzy. If anyone can help me that would be great thanks! Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted February 1, 2016 Share Posted February 1, 2016 It all depends on the type of texture you want to make. You will need a graphics program to make them. Some are very expensive, some are free. Here is a link to the various tools as well as tutorials: http://wiki.secondlife.com/wiki/Texture_Tools Link to comment Share on other sites More sharing options...
Bobbie Faulds Posted February 2, 2016 Share Posted February 2, 2016 GIMP is free and is the one used the most often for those that can't afford Photoshop. Just be sure that you aren't trying to copy an inworld texture from an object since that belongs to the person that created it. Link to comment Share on other sites More sharing options...
Pamela Galli Posted February 2, 2016 Share Posted February 2, 2016 Bobbie Faulds wrote: GIMP is free and is the one used the most often for those that can't afford Photoshop. Just be sure that you aren't trying to copy an inworld texture from an object since that belongs to the person that created it. I own Photoshop CS 6, but I barely use it. The things I do most often in my work, I find easier on GIMP. Link to comment Share on other sites More sharing options...
Conifer Dada Posted February 2, 2016 Share Posted February 2, 2016 For more basic textures, like simple signs, I use Paint! and then save them as jpegs. For more complex textures I use GIMP, sometimes starting the work in Paint! and then importing it to GIMP to finish off. With GIMP, like Photoshop, you can work in layers and you can have full or partial transparency. If a texture includes any degree of transparency, or 'alpha', I save it and export it as a Targa file, so the transparency works in SL. Clothes can be made using free CMFF templates for 'system' or in the case of mesh clothes (if they're full perms) using the masks usually provided by the creator with the package you buy. Link to comment Share on other sites More sharing options...
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