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how to make sound loop louder than 1.0?


6b61
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Hi 6b,

1.0 is as loud as you can go. There is a viewer setting that can reduce the roll-off rate as you move away from the sound source, but that's an entirely local effect. That setting is called "AudioLevelRolloff" and is available via Debug Settings in the Advanced Menu. You can get to it more directly in Firestorm on the Sound & Media -> Medial tab of Preferences.

There's nothing you can do to make your sound source louder to others. And that might be a good thing.

;-).

ETA: I'll add to Rolig's suggestion to make the sound louder via a tool like Audacity. Most audio tools have a "normalize" function somewhere, which amplifies the entire sound so that the loudest portion is (a specified amount) below clipping. Use that. You could also try "compressing" the sound a bit. That will bring up the quiet passages in a clip without clipping the loud parts (which are effectively compressed). That technique might make your sound "feel" even louder.

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You really can't.  The maximum volume is determined by the loudness the uploaded sound file had.  If you made the sound, put it back in Audacity and amplify the sound so that it's almost painful (but not clipping unnecessarily) and then upload it again.  If it's not your sound, you don't have much choice.  You can try playing the sound from several prims but it doesn't take much for them to be out of sync and terrible, even if you have them scripted with llLoopSoundMaster and llLoopSoundSlave.

The only other thing you can do is play the sound through a HUD.  You'll get a MUCH louder sound that way, but the only person who will hear it is the person wearing the HUD.

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