LilithServil Posted December 16, 2015 Share Posted December 16, 2015 I don't usually post around here but I'm not sure what's happening, I've never had an issue like this previously. I've been modding a tail and I want it to curve upward. No problem, right? Right. I mod it like so, and it's fine until I either take it off, enter a different region, or log out and back in. This is what's happening:I fix the tail up the way I want it: See how it's curved? I changed the gravity to -1.200, as seen below: But then if I take the tail off and put it back on again...This happens. Why?? I've never had an issue like this and it's really bugging me. I keep having to re-adjust my tail back to the gravity I want any time I enter a new area and it has to load again. It's getting super tedious since the tail fluff is split up into 6 parts, too. And yeah, before anyone asks, I'm sure I'm using the same tail each time and not going back to a previously unedited version. I only have this one copy and I rename any newer modded versions so I don't get them mixed up. Link to comment Share on other sites More sharing options...
Sassy Romano Posted December 16, 2015 Share Posted December 16, 2015 Rez it on the ground first, then mod it and take back to inventory. If that doesn't help, is it scripted? It's quite feasible that a script would initialise on rez that sets the prim parameters. Link to comment Share on other sites More sharing options...
LilithServil Posted December 16, 2015 Author Share Posted December 16, 2015 I've tried that, even when rezzed on the ground it just defaults back to 300 if I take it back into my inventory or wear it. It is indeed scripted, but I don't think that's the problem. I have 8 other tails with the same script (same version, as far as I've known it hasn't been updated and I just copy+paste my old tails whenever I feel like fiddling with them for a new mod) and I've been able to successfully make their flexibility settings different. This problem just started happening within the last two days and I'm completely stumped. Link to comment Share on other sites More sharing options...
Aethelwine Posted December 17, 2015 Share Posted December 17, 2015 It is possibly a fault introduced while they are updating the avatar with new bones ? http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Bento/5.0.0.309171 Link to comment Share on other sites More sharing options...
LilithServil Posted December 17, 2015 Author Share Posted December 17, 2015 Whoa, I didn't know about the new bones, that's awesome. Though I don't see why new bones and attachment points would interfere with prim gravity? Either way the problem is still persisting, I'm still having to manually adjust my tail every time I log in or load up. Link to comment Share on other sites More sharing options...
LilithServil Posted December 27, 2015 Author Share Posted December 27, 2015 This is absolutely driving me crazy. I can't figure out what the problem is and it's still happening. I've tried everything I can think of, trying to mod the tail on a new parcel, modding it while wearing it, modding it while it's dropped, recreating it using an older tail, unlinking, changing the flexibility, relinking, etc. I doubt it's the tail script messing with the flexibility settings because I have other tails that use it. For comparison, here is my jex tail linked to the tail that's not working. The jex tail is at -500 no problem. The tail I'm trying to mod is stll flopped at 300 for some reason. I made sure there were no scripts in the tail I wanted, set the gravity to -1.200, then directly linked it to the tail above (which contains a script and yet the gravity settings are fine). Tried to put it on just to test things and the tail I want at -1.200 went back to 300. I really don't get it. This is the only tail that does this. I've even tried creating a flexible prim with correctly set gravity and it links up with the scripted prim fine, but if I use this tail it refuses to keep its settings consistent. Link to comment Share on other sites More sharing options...
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