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Texture stretching even though "Stretch textures" is NOT checked

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It sounds like you have your vertical and horizontal repeats each set to 1.0 instead of 2.0. Change them on the Textures tab in your editor and all should be well.  That "stretch textures" button is there to let your textures know whether they should change size if you decide to stretch the prim faces that they are on. If you UNcheck it, then the tetxtures will not change scale as you make the faces bigger or smaller.

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It sounds like you have your vertical and horizontal repeats each set to 1.0 instead of 2.0. Change them on the Textures tab in your editor and all should be well.  That "stretch textures" button is there to let your textures know whether they should change size if you decide to stretch the prim faces that they are on. If you UNcheck it, then the tetxtures will not change scale as you make the faces bigger or smaller.

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What you want is the Texture Repeats boxes.  These determine the "size" of the texture relative to the prim, and therefore how many times the texture will tile.

"Stretch Textures" is a control that only affects the texture when you stretch the size of the prim.  If it is enabled, the texture "sticks" to the prim and stretches along with it.  If it is disabled, the texture size remains fixed and more repeats of it are revealed as you stretch the prim.

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