Weasho Posted April 15, 2015 Share Posted April 15, 2015 Hello, I've previously and recently tried to find a mirroring script for second life that works.So far the so claimed "mirroring" doesn't mirror, but simply turns the objects 180 degrees.A mirrored object is way different from something just turned around.Example ImageWith unsymetrical mesh objects and or just simple boxes that you want mirrored against eachother, the oposite of x y and z combined is a tricky thing to calculate. At least for me, and seemebly for many others as I've not found a propper code to mirror objects as though they were flipped twin copies.If anyone knows how ot make or have a script or the calculation for flipping an object as if seen in a mirror.I know that mesh objects can not be flipped as such, only need it to work for boxes.-- Thanks Link to comment Share on other sites More sharing options...
ObviousAltIsObvious Posted April 15, 2015 Share Posted April 15, 2015 The old mirror scripts were only made to act on legacy prims. To flip an asymmetrical sculpted prim, there is a "mirror" checkbox in the Object tab. Mesh objects are set at upload time. Link to comment Share on other sites More sharing options...
Dora Gustafson Posted April 15, 2015 Share Posted April 15, 2015 If you plan to spend money try this: Prim-Mirror-Tool Works for all kinds of prims and link sets but not for mesh models There are a few more makes out there :smileysurprised::smileyvery-happy: Link to comment Share on other sites More sharing options...
Weasho Posted April 16, 2015 Author Share Posted April 16, 2015 Thanks. Only looking to mirror prims of all shapes and sizes. I know that none symetrical mesh objects can not be mirrored due to that they already have a defined shape. Not in such a great need that I would lay that many lindens on a script. Link to comment Share on other sites More sharing options...
Rolig Loon Posted April 16, 2015 Share Posted April 16, 2015 Weasho wrote: [ ... ] Not in such a great need that I would lay that many lindens on a script. It's a very reasonable price (about $5 USD) for an excellent scripted tool. It's probably the best one available in SL, and it saves you a lot of headaches in trying to do the same work manually (or write your own script -- I tried once :smileyfrustrated: ) . Link to comment Share on other sites More sharing options...
badboymercy Posted April 18, 2015 Share Posted April 18, 2015 Only mirroring 1 prim oposite of another. Not a link set. - Place two boxes next to each other. - Rotate one of the boxes to prefered angle. - Copy the objects rotaion and paste it in the oposite object. - If both boxes are next to each other on the x axis, put a - infront of the y and z axis in the object rotation. And if on y axis, put the - infront of x and z, etc. Done. Link to comment Share on other sites More sharing options...
Dora Gustafson Posted April 18, 2015 Share Posted April 18, 2015 LOL That is one way to go when the prim is NOT a cylinder, prism, sphere, torus, tube, ring or sculpty type and it is has NO cut, twist, shear and tapering NOT to mention different textured faces and different face atributs like different color, shine, alpha, bumps, glow and fullbright :smileysurprised::smileyvery-happy: Link to comment Share on other sites More sharing options...
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