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what is http texture?...


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https://wiki.secondlife.com/wiki/HTTP_Texture for the technical details.

but essentially, it uses a different protocol (http, rather than udp) to pull textures in whole... potentially from ANY server (and not just LL's assest servers). this bypasses the normal mechanism for a texture to be streamed from the asset server to the region server, and then the region server streaming it to the clients.

they *should* load completely in one pass, and not need to "rez", but it seems the most frequent problem is that they don't, and end up in a partially loaded state. there have been reports of crashes and constantly reloading textures associated with the feature.

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