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SassyTiff
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Most likely the result of your avatar adopting a pose that forces one of the limitations of SL into view: the basic shape of SL avatars is made of a relatively limited number of polygons, and while less strained poses might make it look like it's smooth enough in all its curves, forced ones will show those polygon edges in all their ugly glory.

It's largely unavoidable, but you can always...

- Go to your viewer's preferences, graphics section, and make sure you have as high a setting as possible (for your computer to deal with smoothly) for avatars, since the lower settings do actually simplify even more the avatars shown.

- Try tweaking your shape to avoid large volumes in general... either buttocks, muscles, breasts or whatever; extremely thin shapes will also present these problems because, really, the default avatar was optimized for relatively proportional sizes instead of extreme ones.

- Try avoiding extreme poses that will exaggerate those limitations. SL fashion models go to rather extreme lengths to avoid this, and conscious makers of even normal AOs (animation overriders) try to avoid it as much as possible.

- Consider (in the future, when you're much more knowledgeable about all things concerning SL and thus feel safe enough to start investing money) looking for rigged mesh / FitMesh body replacements. These are user-made objects that substitute all or parts of your default body with (often, though not always) much more carefully crafted versions, usually by means of more polygons in the key areas, to avoid or at least minimize those ugly spikes and lumps. Rigged mesh butts have, for example, proven rather popular, and though they don't come without their own limitations, they certainly do make for much smoother curves.

- Remember that, often, you'll be wearing clothes (skirts, pants) over those parts, which will therefore not be seen; and nowadays many clothes are also rigged mesh, thus contributing to a much more realistic & smooth appearance.

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SassyTiff wrote: [...] 
so like the lolas and phat azz those are just better replacements?

Yep. A few “creators” (and that's a charitable term for them) upload mesh replacements actually based on the system SL avatar, with very little improvement upon it (and, in some cases, literally none), probably because “mesh parts” are so popular that they tend to sell on that name alone; fortunately most, including those two you mention, are very visible improvements, at least in regards to cuve smoothing; and you can always try the demos first. Do keep in mind, though, that the replacing often comes with its own problems that, though can usually be minimized (by means of alphas, special texture appliers, tattoo skin blenders and whatnot), are hardly ever completely eliminated. Once you try those things yourself you'll see what I mean.

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Wear mesh pants (i.e. in British English called trousers). They will hide that ugly fault in avatar's shape. Lots of mesh pants have very nice butt in them. :matte-motes-smile:  Try lots of demos first before buying. 

What you can can also do is go shopping for animations for your AO. Finding really good animations for AO can take quite some time but it's worth it. Try lots of animations and look carefully your avatar from all sides to see that they don't do any nasty deformations on the avatar's shape.

 

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