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Applying ::Static:: BGF Neko


KarinLoving
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I am not sure I understand the question.  A mesh can't be "applied" to another mesh.  Both are 3D objects.  In the case of avatar parts, they are attached to your avatar.

If you are wanting to apply the TEXTURES of one mesh to another mesh, that is also not easily done.  Every mesh is a unique pattern of polygons, and has its texture painted on it differently, via a UV map.  In order to re-texture the Feline av mesh, you would have to have the UV map(s) for that mesh, AND a copy of the UV map(s) for the Neko av.  You would then use Photoshop to adjust the Neko map to "fit" the Feline map, and upload the new Feline texture.

None of this is possible unless the avatar makers included, or are willing to give or sell you, the UV maps for those avatars, or make a custom texture for you.  Or, like clothing vendors who include "appliers" for mesh attachments like Lolas Tangos breasts, they have collaborated to make an applier available as part of the package.

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KarinLoving wrote:

I need a bit of help to apply the :: Static :: BGF Neko avi mash to the BG Feline avi! Can someone post the stip's to a easy to read level please?

the most common problem with these texture kits is that you can't put the textures on while you are wearing the avatar. rez the parts on the ground, then it will work.

next you can right-click and edit each body part. you will see a texture tab on the edit window, and a small box on there where you can drag on textures. drag the appropriate Static texture from you inventory on to there, repeat for each part.

be extra careful with the head, turn on the "select face" box in the edit window then click the ears and face portions to put on those textures. there is a clear blush layer covering the face, so it can be hard to get to the muzzle. make sure the Advanced menu is turned on, then use Advanced>Highlighting and Visibility>Highlight Transparent to make the blish area visible. then it is easier to avoid. when you are dine textureing you can use Advanced>Highlighting and Visibility>Highlight Transparent again to get rid of that red tint.

while you are in the editor it helps to rename each body part, add "static" or something that works for you, so that you can tell them apart from the originals after you take them back to inventory.

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