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My lagmeter is going mad help


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The lagmeter (from Help menu, not third party scripts) moving around is... normal. It's especially normal while rezzing after a teleport, because that's when most visual and network latency is generated.

If your client framerate is below 10 that implies problems with your rendering process and 3D graphics, not your network. You can probably fix this by reducing your Draw Distance and making other minor changes to performance in Preferences.

Note that just because you paid for a 60Mbit connection doesn't mean you're getting 60Mbit, and definitely doesn't mean your connection through to Second Life is 60Mbit/s. This is a mostly useless number.

There's not enough information here to help fix anything less obvious. If you don't like your lagmeter 'going mad', maybe hide it from view unless you're having specific visual or network lag-related problems

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Yeah, I agree this framerate is probably due to hitting the wall in rendering performance, but I also have a sneaking suspicion that Preferences / Setup / Network: Maximum bandwidth got set to some absurdly high number. I'd try 500 kbps to start. If there are never any dropped packets when teleporting, perhaps try gradually raising it, but usually no higher than 1500 kbps. Going higher is much more likely to hurt performance than to improve it -- and yeah, connection speed is only very abstractly related to that setting.

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When you ask a tech question include information about your computer and viewer. If the viewer will at least show the login screen, get the info from the viewer's Help-About... and paste that into your post with your question. Help->About... provides all the version numbers we need.  To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post.

It also helps to know if you are using a laptop or a desktop and a wired or wireless connection.

Without that information all we can do is guess. That means you have to try all our bad guesses and eliminate them one by one. This is easier for all of us, if you give us good information to start with.

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Lag in the viewer as measured by the Viewer Stats (Ctrl-Shift-1) is not the same as what you would measure using your operating system's tools. PING in the viewer is very dependent on your FPS rate and the server. If either of those is slow your viwer measured PING will go through the roof. Seeing 13,000ms of PING when things are bad is not uncommon.

Your Internet connection may be great and your connection to SL may really suck. Those are two different things. If you have a horrible Internet connection, you WILL have a horrible SL connection. But, you can have a good Internet connection and still have a bad connection to SL.

Cheap routers are a big problem. They are fine for general Internet. But, SL's demands can over load them. Restarting the router can make a significant difference. If restarting the router does make a difference, there is high probablity you have a router problem.

If you want to test your SL connection read: http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/

Low FPS... while downloading and decoding textures your FPS rate can be pulled down. The viewer uses either GPU or CPU to decompress textures, dedpending on the quality of your video card/chip. Either way the load can slow down FPS. But, once the textures are decompressed you should see FPS come back up.

You can watch what is happening with textures in the Texture Console (Ctrl-Shift-3). There is an explaination of the abbreviations in the SL Wiki.

Max Bandwidth is a misundestood setting. It affects only the UDP protocol data streams. It should NEVER be set above 80% of your average download speed or 1,500kbps, whichever is less.

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