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Creating dice: One question


Dhuanolil
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Through a lot of Googling, dissecting freebie scripts, and trial and error, I managed to make the script below for dice:

integer Chan=6;

string ObjectName;

default
{
  state_entry() 
    {
        llListen(Chan, "", NULL_KEY, "" );
    }

// This is for the emotive channel dice roll.

    listen( integer channel, string name, key id, string message )
    {
        if (channel==Chan && id==llGetOwner())
        {
            ObjectName=llGetObjectName();
            llSetObjectName("");
            string player = llGetDisplayName(llDetectedKey(0));
            integer roll = (integer)(llFrand(100.0)+1);
            llSay(0, "/me " + "secondlife:///app/agent/" + (string) id + "/displayname rolled " + (string)roll + ", " + message);
            llSetObjectName(ObjectName);
        }
    }

// This is for the simple click-to-roll dice.

  touch_start(integer num)
  {
     ObjectName=llGetObjectName();
     llSetObjectName("");
     string player = llGetDisplayName(llDetectedKey(0));
     integer roll = (integer)(llFrand(100.0)+1);
     llSay(0, "/me " + player + " rolled " + (string)roll);
  }
}

 

However, players in the sim would like the ability to have a number bonus added to their dice if they rank up (perhaps +5 each time they rank up? There will only be four ranks). How can this be done? Is there a way for an admin to add a bonus to someone's dice?

Any help would be appreciated. The dice will be free, copiable and transferable (though not modifiable; I don't want anyone hacking into them to add bonuses), and anyone who helps me here will have credit given to them. Thank you for reading.

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I do not know the answer to your question.
What I did notice was a very strange construction you use in your listen event.

Instead of:

  string player = llGetDisplayName(llDetectedKey(0));  llSay(0, "/me " + "secondlife:///app/agent/" + (string) id + "/displayname rolled " + (string)roll + ", " + message);

 You could have done:

  string player = llGetDisplayName(id);  llSay(0, "/me " + player + " rolled " + (string)roll + ", " + message);

Because llDetectedKey() only works in touch and sensor events, and the key of the 'speaker' is allready available in the listen event.

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The easiest way i can think of is by changing the touch_start event into:

  touch_start(integer num)  {     if(llDetectedName(0) == "Ed Min") // when bonus-admin touching the dice
{
llSay(0, "Player "+llKey2Name(llGetOwner())+" got +5 bonus!");
}
else
{
ObjectName=llGetObjectName(); llSetObjectName(""); string player = llGetDisplayName(llDetectedKey(0)); integer roll = (integer)(llFrand(100.0)+1); llSay(0, "/me " + player + " rolled " + (string)roll);
} }

 

 

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Dhuanolil wrote:

Through a lot of Googling, dissecting freebie scripts, and trial and error, I managed to make the script below for dice:
integer Chan=6;string ObjectName;default{  state_entry()     {        llListen(Chan, "", NULL_KEY, "" );    }// This is for the emotive channel dice roll.    listen( integer channel, string name, key id, string message )    {        if (channel==Chan && id==llGetOwner())        {            ObjectName=llGetObjectName();            llSetObjectName("");            string player = llGetDisplayName(llDetectedKey(0));            integer roll = (integer)(llFrand(100.0)+1);            llSay(0, "/me " + "secondlife:///app/agent/" + (string) id + "/displayname rolled " + (string)roll + ", " + message);            llSetObjectName(ObjectName);        }    }// This is for the simple click-to-roll dice.  touch_start(integer num)  {     ObjectName=llGetObjectName();     llSetObjectName("");     string player = llGetDisplayName(llDetectedKey(0));     integer roll = (integer)(llFrand(100.0)+1);     llSay(0, "/me " + player + " rolled " + (string)roll);  }}

 

However, players in the sim would like the ability to have a number bonus added to their dice if they rank up (perhaps +5 each time they rank up? There will only be four ranks). How can this be done? Is there a way for an admin to add a bonus to someone's dice?

Any help would be appreciated. The dice will be free, copiable and transferable (though not modifiable; I don't want anyone hacking into them to add bonuses), and anyone who helps me here will have credit given to them. Thank you for reading.

 

Simple answer: Learn LSL.

 

Trying to "google a script" is going to result in just that, a take-it-or-leave-it script that is worth every bit you paid for. Do not bother to come here looking for others to do your work for you.

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assuming that the dice are not connecting to some external game server then you need a way to persist the owner/players rank that will survive a script restart. Which i think is what you are also asking

a way to do this is to store it in the description of the prim: llGetObjectDesc and llSetObjectDesc

the general algo goes something like:

rank = getdesc()
roll = 1 + random(mag) + (rank * bonus)
total += roll
if (total == win)
{
  rank += (rank < toprank)
  setdesc(rank)
}

rank * bonus
0 * 5 = 0
1 * 5 = 5
2 * 5 = 10
3 * 5 = 15

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Heya Ron!

That is originally what I had done but, unfortunately, it would not work. It was only after I changed it that it would show the display name.

 

Revochen - I will try that out. Thank you for your suggestion!

 

LepreKhaun - I appreciate you took the time to respond, but it was unneeded. You can choose to believe me or not, but I have tried learning. Unfortunately I am not gifted when it comes to scripting or coding of any sort; even the simplest LSL is very difficult for me, though I have no doubt it is easy for you (though I hope to someday understand it, if I keep on trying). Nor was I expecting people to do my work for me -- it was just a hope that someone might be kind enough to give a bit of advice. Which Ron, Revochen, and Irihapeti were generous enough to do, and I appreciate their kindness.

 

Irihapeti - Thank you! That was extremely helpful. I appreciate your response.

 

Take care, all.

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