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JacobSteven
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The program you should use is a free program called Blender.   It can be downloaded at the website Blender.org.

The best way to learn is to search the web, Youtube and Vimeo for beginner's tutorials on using Blender. Start with the search words "Blender 3d" and "Beginner"  and in Youtube try searching "Mesh" along with "Second Life".  This question has been asked and answered many times and there's a huge resource of links to websites right here easily accessed via the search function.

There are a number of excellent  SL specific websites  produced and hosted by contributors to this forums for specific advice on SL mesh related issues.  And a search on this forum will be of great help to you.  

If English is not your first language you will no doubt find Blender tutorials in a language you speak on youtube.  I find that language isn't as much as a barrier to learning this as I very often watch Blender tutorials in portuguese, french, german, etc. although I speak none of these languages.  A picture is worth 1000 words.  A video is worth 10,0000.

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Blenders a great free program but the user interface leaves a lot to desire making it harder to learn.  

If you have money to buy a 3D modeling program I go for 3D Max or if you have a ton of money Zbrush and Maya all of which are easier to learn and use than Blender.

I have played around with free program named Sculptris.  It is kinda like a simplified version of Zbrush.  You can always create mesh in one program and then bring it into a program like Blender to do the UVs and get it ready to upload to SL.

If you want to make clothes I really look into Marvelous Designer though you would also need to bring the mesh clothes into a program like Blender or Maya in order to get it ready for SL.

There are also some very interesting programs you can buy through Steam right now that cost less than a $100 USD.  Here's a link: http://store.steampowered.com/genre/Animation%20%26%20Modeling

Blender is probably the most popular program used to make mesh for SL.  It is free, powerful and has a lot of support for making things for SL.

I hope that helps. :)
Cathy

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Aha a ten blender kde sa dá asi stiahnuť lebo ja nemám peniaze na nejaký platený program bohužial ani v SL moc nemám takže si chcem nejak zarobiť a teraz ako viem mesh sa najviac predáva je najlepší takže chcem to vyskúšať.

PS: written after the Slovak

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Cathy Foil wrote:

 

If you have money to buy a 3D modeling program I go for 3D Max or if you have a ton of money Zbrush and Maya all of which are easier to learn and use than Blender.

Every now and then I see this and I don't know where this misconception comes from. 3ds Max costs a bit more than Maya, about five times more than zBrush. zBrush costs $795, Maya costs $3675, 3ds Max $3900.

I'm not sure if the user interface is the biggest problem with Blender. That's probably just a matter of getting used to, then again I use 3ds Max on a near daily basis and have only tried Blender for a very short period, a couple of years ago. The reason I use a commercial program is mostly compatibility and continuity (something I believe Maya isn't exactly known for either).

I do agree on your advice about Blender, at that price it's hard to ignore it. It does pretty much everything Maya and 3ds Max do. Most people on the creation forums here use Blender too, so one can expect a lot of support. I only know of a handful of 3ds Max and Maya users that post here on a regular basis.

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Making mesh

imho this is what most people just ignore: 3D content creation needs to be learned before it can be done. And once you know the techniques, then you still need some initial training to get something out of your 3d application regardless which application you choose.

On top of all of this: Blender, Maya, 3DS, ...are made for creating animation film. Thus these tools come along with a ton of functions and with 2 more tons of options. So it is very natural that you get confused when opening such a program for the first time, especially when you never before had been in touch with that sort of work.

Fortunately you only need a tiny fraction of these functions to create content for SL. The challenge is to find what part of the tool is good for you and what part you should not touch or not care. And finally there is another ton of specialities adressed to SL. So now ask yourself how to get success without effort in such an environment ?

It just doesn't work like "Download, start, and get results in no time". You really need to reserve a significant amount of time to get started. If you do not know (or even worse) do not care about the details, then your massive failure waits for you behind the next corner, regardless of what tool you use.

About Blender

I suspect that one of the reasons why blender's user interface is seen as "weird, unintuitive, ugly, etc" is: users nowadays expect a program to guide them to success. But Blender doesn't guide you anywhere. It just waits to be controlled by you and it does not try to guess what you actually want to do :)

And yes, we all know the Blender userinterface has flaws and the UI is currently reworked to become more consistent. But tell me one tool that does not suffer from user interface issues ...

... ok ... the other reason why blender is accused to have the most ugly user interface is... it HAD an ugly user interface back in the 2.4 versions. But this is about 3 years ago now and the UI has become much better since then, some tell even it has the best UI you can get from 3D tools nowadays, you just need to learn how to use it.

I don't know, i can't judge. All i can tell is: When i open Maya then i just do not know what to do, where to start, how things are related... sounds familiar ? ...so time to read the docs again... :) 

 

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JacobSteven wrote:

Aha dobre spravil som text a ked to ulozim dam na SL z priponou .blend alebo jakou? 

Jemné pripomenutie, že existujú fóra za prerokujú všetky Second Life problém v rade foriegn jazykov, http://community.secondlife.com/t5/International-Forum/ct-p/InternationalForum. Mimo tejto skupine, angličtina je nesporné a je potrebné dať prednosť.

 

[Rough Translation, as a courtesy to other readers]

A gentle reminder that there are forums to discuss any Second Life issue in a number of foriegn languages, http://community.secondlife.com/t5/International-Forum/ct-p/InternationalForum. Outside of that grouping, English is the common ground and is to be preferred. 

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ďakujem za odpoveď v slovenčine ja viem ja všetko si prekladám v prekladači úplne neviem Angličtinu a to aj tak vyzerá keď to preloží google translate... 

a v tom International Forum neni slovenské fórum bohužial :( neviem čo robiť kde je nejaké slovenské fórum

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Gaia Clary wrote:

 

... ok ... the other reason why blender is accused to have the most ugly user interface is... it HAD an ugly user interface back in the 2.4 versions. But this is about 3 years ago now and the UI has become much better since then, some tell even it has the best UI you can get from 3D tools nowadays, you just need to learn how to use it.

I don't know, i can't judge. All i can tell is: When i open Maya then i just do not know what to do, where to start, how things are related... sounds familiar ? ...so time to read the docs again...
:)
 

 

Same is true of ZBrush.  Open the program and be presented with the least intuitive UI i've seen in a long time.

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I remember being intimidated by the UI of 3ds Max where there are often four ways to execute the same command. When I got used to that a long time ago, the same was the case for Maya (Which I never really learned). Even the "easy access" Sketchup didn't make a lot of sense to me when I tried that. I think it's the same for any complicated program, although some are worse than others.

One thing I do have to mention about 3ds Max (and I think the same goes for a lot of programs but not Blender) is that the basics didn't really change that much in well over a decade. I'm pretty sure you can still follow a tutorial from 1999 today. From what I read, yesterday's Blender tuts are often useless.

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JacobSteven wrote:

I do not understand what you mean ... I do not understand clearly I asked in what format should I uploatnut a mesh into SL and no one has the correct answer me: (

in .DEA format

______

The problem is people have a hard time understanding you. Besides that, people don't always answer only your question, they also talk to eachother.

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  • 3 months later...

" From what I read, yesterday's Blender tuts are often useless."

Yes, tutorials in with 2.4 or 2.5 can be a bit confusing, there are big differences in the UI.  But the underlying methods are quite useful, and once you get past the UI, so are the old tutorials.  For a while I avoided them, but now that I can find my way around, they are back in play.

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