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Help whit DAZ and default avatar mesh


Gatto Spingflower
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Hello people, I'm trying to make animations whit DAZ but since my avatar is not the same size that the default  SL Avatar mesh loaded in DAZ, the positions of some body parts don't match when the animation is uploaded!

Is there a way to translate the measures of my avatar to the default SL avatar mesh  loaded in DAZ?

I know I can edit the avatar shape in DAZ but is all by "eye" but I need to mod it has much closer has I can...

Any ideas???

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Oh I see what you mean. Getting an animation to look perfect for your custom shape inworld is really hit and miss. That's the fun part of making animations, try it inworld and adjust as necessary. I recommend either going on the beta grid to upload or using a viewer that allows you to test animations with your avatar so that the process won't end up costing you a lot of money.

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