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Joint Position in Rigged Mesh


Snow Bristol
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Hi all!

I have been having some issues with joint position. There are plenty of threads about this, none of them have a solution I'm looking for. I'm hoping one of you can help me.

So, in blender (2.59) after importing my mesh, I select it, then shift+select the rig and Ctrl+P/Set Parent To: Armature Deform and With Empty Groups. Once that's done I select the rig and go into Edit mode, then change the location of the bones to fit my mesh.

I have two theories on why this is happening:

1. I'm using the wrong version of blender, 2.59 is my favorite. I have tried new and older versions (2.49 is evil).

2. After I edit the joint position in Edit mode, I need to do something to the rig. The 'make real' button doesn't seem to exist any more.

 

Thanks!

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From Gaia Clary we know that Blender 2.64 will soon be here. So, expect to upgrades again soon. It is a good idea to use the Install Archive to install Blender. It allows you to have multiple copies of Blender installed without messing up the Python installs. See: Blender Archive Install

Blender 2.62 has a glitch that affects export for SL. It is fixed in 2.63a. Version 2.64 should have additional fixes for SL Export problems.

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