Hello one and all, Firstly I'd like to apologize; I was unable to find any thread on this subject, but I know it must have come up before. I have uploaded multiple mesh objects in the past, both static and rigged, with little trouble to speak of. However, after a brief hiatus I have come back to find this rather unfortunate problem. I’m using blender 2.49 (Python 2.4) to export, which worked fine in the past, but now I get these unfortunately placed white polygons. Initially I came to the conclusion that my UVs were just messed up, but they looked fine, so I tried exporting with blender 2.5 and it worked great. This would be fine for static meshes, but as you probably know; SL doesn’t currently support rigged mesh from blender 2.5, so for now I need to find a solution for the old version of blender. Does anyone know what the problem is? Perhaps I’m using the wrong version of Python? (I have tried others, but to no avail). Cheers.