Jump to content

Nano-Meshes


Amphei Jierdon
 Share

You are about to reply to a thread that has been inactive for 4347 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

With prims and with sculpties ist was possible to create nano-objects which could be smaller than 1cm. This is needed for jewelry and other devices lieke zippers, buttons...

But meshes seem to habe a 1cm limit. 

I tried to be smart and created a cube of 4 loose vertices (no edges, no faces) around an object, hoping that if I size this invisible cube to 1cm³, the object inside could be smaller...

The result was, the viewer poofed without warning, when I tried to upload this mesh...

Is there any way, to get mesh-objects smaller than 1cm?

Link to comment
Share on other sites

I have only done it to test things out, but it seemed to work just fine.  I made a mesh object, split it into several texture areas.  Most reserved for my tiny object, one assigned to a rather large cone, my tiny object of interest "growing" off the tip.  When I uploaded the mesh, I put a alpha texture on the cone, and it disappeared nicely, leaving my nice tiny "nano" object.

Link to comment
Share on other sites

I only do this for jewelry for necklaces, but for my super small mesh, I'll create the mesh, add a cube to my scene... make it small, sit it where it'll sit inside the body when worn, then combine the cube to the mesh.  You could easily assign a different material group to this then make that part transparent.  

With mine, since it sat inside the body, I did'nt even bother making it transparent.  That probably isn't going to work for most things, but I just happened to forget to assign a separate material group, and it ended up being fine as you can't see the cube hiding in the body.

Link to comment
Share on other sites

You can approach this "small prim building " entirely different with mesh. Instead of a heap of seperate objects, you can make the entire object out of one single mesh. This is probably a lot easier, since you can work on it in a 3d program rather than the SL viewer and it will allow you to make your entire object as small as 1cm, with "seperate" parts many many times smaller. No need for workarounds with odd bounding boxes...

Link to comment
Share on other sites

  • 3 weeks later...

Hey Amphei. I recently came on this problem myself when doing a quick coin for someone. 

My workaround ended up being quite simple. I created the coin, uploaded it as it was to make sure it worked (and giving him the option of a larger coin if he so was inclined). Then I went back to blender when I was sure the first result was what I wanted, then created a plane, stretched it to about 10 times the size of the mesh. I added 2 materials, one to the coin, and one to the plane. The coin was exactly the same, and yet, upon upload, i was able to shrink the coin considerably as the -bounding box- grew with the addition of the plane. 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4347 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...