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Lobo Faulkner

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  1. I came across this post as well on a major supplier of resources that I am sure many here have used to create content for Second Life and their new stance on the new TOS that needs to be known by the community http://www.renderosity.com/renderosity-products-not-allowed-at-second-life-cms-16783
  2. I came across this tutorial that walks you thru setting up your workspace in Blender so it best matches with Sl measurments and hope it is useful to you and all who read this post Setting Up Your Workspace I used to make a seperate workspace just for when I do builds for SL in Blender hope it helps
  3. If you ever wanted to live in a Inner City Theme Role-play area come see our New apartments are available at Vice Sex City we have apartments that are furnished and unfurnished. Furnished rental cost is 50L$ a week 30 Prims Un -Furnished rental cost 100L$ a week 50 Prims http://maps.secondlife.com/secondlife/Bauerbridge/98/216/317
  4. Since I belong to several communities some directly Second Life related some 3D related I came across a post in another forum that i wanted to share with those here who might want to get their hands on this and it is free and legit from Adobe website seems you can download the whole AdobeCreative Suite 2 for free granted yes it is a far older addition but I am sure it would be useful none the less especially for those just starting out and can not see spending the dollars for the newest latest and greatest. I will not add the link here since the last time I did something like that my post was deleted and do not wish that to happen again you can do a google search for Creative Suite 2 download and it is the thrid link on the page also in my secondlife profile I have listed it hope it helps some not often a big name like Adobe gives something away
  5. Thank you Chic yes I see the logic and now I am feeling a bit more assured since my final build does not resemble the tutorials final object that my final object is different than the tutorial because what I took from the tutorial was more how to achieve a certain look and style the tutorial in mention was how to model a Barcelona Chair now I was not going to model the whole chair but found how to do the leather cushion of the chair to my liking for something I been working on now because this tutorial was originally made for Blender 2.49 and I am currently using 2.65 I had to look up other reference info to be able to get similar results in the current version of Blender which lead me on how to carry out similar steps with in the current vision of Blender. Now my finished version is different enough that except for using some similar modifiers their finished object is much more superior to my own plus I had to make modifications to be able to even upload as a mesh into SL due to Sl own limitations. But I see everyone's point and do greatly appreciate all the input from all of you thank you
  6. Thank you Dilbert many of the tutorials are Gaia's from the machinimatrix site and youtube those gave me the basis for getting a grip and learning Blender grant far from any expert yet but and then watching many of the tutorials on Youtube of course but not many of the great people who put up tutorials do not add any disclaimer or guide as to how you can use what you make from their tutorials. Like the one item I am finishing up actually was not from one tutorial but several all modeling the same object but with the use of different tools and such and I took what worked best for me form each so in that case it is not just one tutorial I followed but a few and even then I am only taking the a part of what was modeled and adding it into something totally different than their final object. Like for example I took how to model a leather cushion for a chair and using that to model a cushion for a sort of mattress in a different mesh object.
  7. My question is have been learning and refining my skills to be able to make mesh items for SL having spent the last several months learning my way around Blender followed numerous tutorials I have made some items that I feel some comfort in now importing into Second Life and some of these items are based on tutorials I have followed but have modified the objects in both detail and look to upload into SL. So my issue is since the builds are based on tutorials I have followed is there an issue concerning copyright? I feel I have changed the objects enough to make them not exact duplicates of what the original creator made in either written or video tutorial. As I said I have changed details like vertices count used my own textures and created my own UV maps that due to not being an expert look like anything in the tutorial but do work. So I am wondering am I over thinking copyright rules or do I have a reason to be concerned? Any input would be greatly appreciated.
  8. You might want to look at the Open Collar Cuffs set they have the ability to do this thru the collar menu and cuff plug in that might be able to help you find the answer you need. They are open source so you can modify or develope what you need from there hope it helps some
  9. I have come to enjoy many of the video tutorials all over Youtube for blender and some of the other worthy sites that give somany video tutorial on Blender but sometimes trying to follow some videos become diffcult to follow while trying to duplicate and develop the skills to work with Blender especially if you are more accustom to other 3D packages. So I came across this link that I wanted to share that has a very handy basic Tutorial for working with Blender in PDF format that I wanted to share with those who are just starting to get their hands wet Blender Course This PDF contains some very simple projects to fimilarize you with Blender 2.63 I know the most current verision is 2.64a so most still applies but the walk thru will get you up and rolling pretty fast. I tend to find written out tutorials a bit easier to work with being able to refer back to them as I work hope if helps anyone looking to explore the world of Blend for making Mesh for Second Life Lobo Faulkner :matte-motes-sunglasses-3:
  10. Your more than welcome I was just lucky to still had them since I got them maybe over a year ago I will leave them available for awhile so anyone who still needs them or wants them can get them
  11. Rainbow OHare wrote: Hi, I'm just starting out with ZBrush, and I've been following this tutorial, He mentions ZBrush avatar models that you can download, but the links are broken, and I can't find the files ANYWHERE, it's impossible to find up to date tutorials these days! Does anyone have a download link to SL avatar models I can use in ZBrush 4? Hello I actually remember that YouTube video and actually had the file discriped in the video saved to my hard drive I will post a link to the file it was made for Zbrush 3 but sure it might work with Zbrush 4 never tried it in 4 yet myself Z3_SL_Avatar_ZTools Hope it helps :smileywink:
  12. Thanks for the additional links Indigo have watched many of The Machinimatrix videos but needing to learn blender as a whole makes following them much more useful
  13. Daz will give you a serial number to activate Hexagon if you go to your account and to available Serial if it is not there then contact DAZ support they will send you and list your serial in your account. I bought Hexagon when it wasn't free but when they issued the free new version you needed to request for a serial number. Personally I like Hexagon as a modeler the interface has been easier to learn than Blender but now that there are more good quality tutorials for blender that specifically relate to mesh learning Blender is becoming easier.
  14. If you ever wanted to live in a Inner City Theme Role-play area come see our New apartments are available at Vice Sex City we have apartments that are furnished and unfurnished. Furnished rental cost is 50L$ a week 30 Prims Un -Furnished rental cost 100L$ a week 50 Prims http://maps.secondlife.com/secondlife/Bauerbridge/98/216/317
  15. Just wanted to say thank you for your tutorial even thou I already use Avastar you tutorial was informative to understanding mesh more and did get some useful information from it. Again thank you for sharing
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