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Sim Crossings triggering False collision events


dd Temin
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We have recently noticed a new bug ....when a flying vehicle does a SIM crossing...the LSL collision event is being falsely triggered.  Was first noticed on flying vehicle landing approaches that  are near sim crossings.   Then later  we put a simple collision event script into a Hang glider vehicle root prim and found  2 collision events  were being triggered at most every sim crossing. All my testing was done on main sim servers Agni type servers.

I submitted jira bug 5504  this morning.

 

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Jira BUG-5504 that i submitted was closed out today  ...reason given:duplicate of MAINT-3517 bug

However when i did search of this issue  before submitting JIRA 5504.....no simililar issues were found!

and  we are not allowed / not  permitted to see what MAINT-3517  about  or its status on the issue tracking system.

i thought Lindens announced going  back to the old system where we could  view bug issues submitted by other residents?  What happened to that idea?

 

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Practically nobody has ever been able to see MAINT issues. What we recently got was the ability to see new BUG issues, and even older ones but (as I understand it) only if those pre-existing ones have been released for public view by the original reporter. That's probably a sensible compromise, given that it would be pretty difficult to get consent from every commenter and, after all, the Lab owns the IP on everything posted to their site.

I glanced at your bug earlier, before it got closed, and it was at that point marked as a probable duplicate of another (non-MAINT) bug report... oh, I see you've seen it, too, BUG-4596... I can see that the original reporter was April Heaney, so maybe she can be prevailed upon to release it for public view, if you want to contact her and ask.

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  • 8 months later...

I deleted my precedent post because it wasn't correct, maybe mono is involved but compiling isn't the solution.

I found using the function llDetectedName that on sim crossing my helo collided with me,the pilot !!

I solved using the function llCollisionFilter, example:

//Report Velocity

collision(integer num_detected)

{
llCollisionFilter("avatar name","avatar uuid", FALSE);

ecc. ecc.

obviously it's still a problem if you are with a copilot or passengers...

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  • 1 year later...
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