Reply
Gavin Hird
Posts: 1,182
Topics: 26
Blog Posts: 0
Ideas: 0
Registered: ‎06-02-2009
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

Reply to Medhue Simoni - view message

You could equally well sell them on SLM. Idea is good whichever way you do it. 

the future is in beta
Member
Poenald Palen
Posts: 1,063
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

Reply to Calico Carissa - view message

I have a relevent post here, though not a totally helpful one. But, if anyone is subscribed to this or checking this in the month of Feburay of 2012..well. DAZ 4 Pro (not free studio) is free!

Also free, this month, are Hexagon(sculpties and mesh objects exported and converted using other prog), Bryce(3D terrian, not sure if you can do much for SL with this version), and a bridge for people to work back and forth between daz studio pro and Photoshop(I presume for texture painting or baking on models?) and uh...well, there are some neat thing in there. Some plug-ins come with DAZ 4.0, teh fbx (or is that fxb?) file exporter is one that might work for some people using unity...Isn't that the one that has animations coupled to it? Either way, I think autodesk makes a converter for free to convert from this file to another.

Ok, Ok..where is all this! Alright, links!!!:

DAZ's website: http://daz3d.com

You might want to read the description of the product offering well, instructions on regestering the plug-in for fxb export are in there! Basically, use your daz 4.0 license number...though, I would read them myself...I have a flaky memory on this because I didn't really commit it to memory!)

Converter, for those wanting dae files from FBX: http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112

 

Alright, hopefully this works out well. Thanks for those helping with this, I might be giving this version a try myself sometime soon!

A signature, hhhhm what to put here. AH, I will save you from bad health! Ok...Smaller plates & bowls, drink water instead and replace some carbohydrates with veggies on your plate! OH, and stand at you PC a bit, walk and move around...even if you are thin you might need this info!
DMom2K Darwin
Posts: 51
Topics: 6
Kudos: 1
Blog Posts: 0
Ideas: 0
Registered: ‎08-18-2009
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

Reply to Calico Carissa - view message

Here is link to a posting that has the SL avatar mesh with .cr2 and .obj files and instructions on getting it into DAZ Studio properly.

 

 

The Dude abides......
Honored Resident
Funninonebabe McBride
Posts: 6
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

[ Edited ]

Reply to DMom2K Darwin - view message

Ok I found it and i imported the .obj file but it is hidden behind the other figure now how do i get rid of that?

 

 

Hello I clicked your link and still cannot find Second Life Avatar Mesh to use in DAZ 4 i found this link but still cannot find it 

http://secondlife.dolphpun.com/daz3d/

but still no luck any help please would be appreciated

 

Thanks

Medhue Simoni
Posts: 3,868
Topics: 94
Kudos: 133
Registered: ‎02-25-2009
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

Reply to Funninonebabe McBride - view message


Funninonebabe McBride wrote:

Ok I found it and i imported the .obj file but it is hidden behind the other figure now how do i get rid of that?



If you look on the right side of the screen, you should see a tab for that right side window, labeled Scene. The Scene window shows you all the items in your Scene. 1 of those items should be the Genesis figure. Click on it in the Scene, and then you can rightclick/delete it. Make sure to save the Scene after you do this. This way you can bring up that scene everytime you make a new animation.

Honored Resident
Funninonebabe McBride
Posts: 6
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

[ Edited ]

Reply to Medhue Simoni - view message

Thank yo ufor your help i did that and it worked fine :smileyhappy:

Member
Poenald Palen
Posts: 1,063
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

Reply to Calico Carissa - view message

  I feel as if I have ot mention this again. Daz Pro (not the regular free limited version, the full pro package) is FREE until march 31st., 2012. I really don't work for them, am not getting commission BUT...this is the pro version and I feel as if some might really enjoy this and might make some money with it, heck...these are hard times for some and some always have a hard time. So, this is the chance to try it out and see what one can do with it. Tutorials on youtube seem to be helpful. I like to play around with this, mostly I am in a linux OS...so, needless to say I don't bother after some rather disapointing messes with Wine. Anyone wanting to try it on linux might want to check out WineHQ to figure out if it is compatible though.

I did try the newest one and I still like the pupeteer thing Is that the little pad area you pud dots on and then click-hold and drag while recording the motions created as the mouse comes close to each animation dot? That thing is neat. Brings a little more lifelikeness, if done right. I tried it out and want to see if anyone can come up with a treatise, method or rules of thumb when using it. But, yeah. Great chance to really check out the pro version, which also comes with an animation plug in trial, like the free version used to and might still do. Animate2? Something like that. Not sure about that, it seems to use pre-made animations to make more complex animations.

I have to admit, qavimator is so stright forward I picked it up faster. But Daz Studio seems to have more features and the pupeteer thing seemed to realy make it intriquing. But, basically...I couldn't resist playing with it as it is free! I am hoping it will be of use though, at least for others. I have a project or two to do on it on another PC, but more or less I can't run it on linux and can't use it for Alacer products much, blender does fine for what I need and so would qavimator(linux CAN run it sometimes on wine...but 50/50 for me so far and I don't feel like trying again lol) so....uh, yeah. Little bit of a software junky and will sit at anothers PC and want to play around with even the mundane software sometimes! Needless to say, I lose a lot of hours each day to distractions. I really need everyone I have to be productive...to many softwares and to little time.

A signature, hhhhm what to put here. AH, I will save you from bad health! Ok...Smaller plates & bowls, drink water instead and replace some carbohydrates with veggies on your plate! OH, and stand at you PC a bit, walk and move around...even if you are thin you might need this info!
Medhue Simoni
Posts: 3,868
Topics: 94
Kudos: 133
Registered: ‎02-25-2009
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

Reply to Calico Carissa - view message

I been playing around more with Daz lately. More for video stuff tho. I did bring the SL avatar in and give him finger bones and a jaw bone. I figured that if I wanted to make some videos using daz, I can't have every character be the high polygon Genesis character. So, why not use the SL avatar for all my extras in a scene. That is why I gave him fingers and a jaw. Plus, I can reuse all the SL clothing that I've made over the years. Oh, and many of the accessories, like hair, can also fit on the SL avatar.

Here's a short video that I just made using a kick that I made for SL. The KO animations was made in daz, but I can easily convert it to bring in SL also.

Honored Resident
AprilMae Devin
Posts: 30
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

Reply to Calico Carissa - view message

Hey all.

I took advantage of the free Daz 4 and started using it again. It has been at least a couple of years since I had. I got my SL male and female in a preset and did a short animation. It exported fine (and I used SL compatability) and was able to view it in both poser and bvhacker.

Problems:

1) The avie in both poser and hacker is buried in the ground although it looked fine in Daz.

2) Hand joints are most weird. In hacker the hands and one foot are way to long (if that is a good description) and in poser hands are bent forward into the arms.

The actual motion came through OK. I was making a brushing hair anim so the arm movement was fine but i am brushing hair with my wrists! LOL.

Does anyone else get weird joint rotations?

I figured a work around and it works well..but before I go posting a work around that unneccessary I thought I would ask.

~Alterior Motions~
Animations for alternative lifestyles
Medhue Simoni
Posts: 3,868
Topics: 94
Kudos: 133
Registered: ‎02-25-2009
0 Kudos

Re: DAZ Studio 4.0 SL compatible?

[ Edited ]

Reply to AprilMae Devin - view message


AprilMae Devin wrote:

Hey all.

I took advantage of the free Daz 4 and started using it again. It has been at least a couple of years since I had. I got my SL male and female in a preset and did a short animation. It exported fine (and I used SL compatability) and was able to view it in both poser and bvhacker.

Problems:

1) The avie in both poser and hacker is buried in the ground although it looked fine in Daz.

 



The height issue is because many programs think that the height position should be 41 or something like that. For us in SL, this is very weird as there are many instances where height is different, and we can animate just certain parts of the avatar, which means the rest has to be left at zero. Yeah, you could leave the height at 41 and just make the 2nd frame 41. Even Qavi wants you to make your height 41.

 

As far as the other issues, I've only seen the weird hands and some rigging issues. When I create an FBX file to see the avatar in my motion capture program, the weights on the shins get all messed up. I have no clue why any of this happens. It is especially weird because the SL avatar is imported using the cr2 file that poser creates.