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Mesh Landforms - texturing


Anna Nova
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I'm trying to make some mesh landforms for my parcel.  (48x48 squares, about 4-7 land impact)

I have discovered how to make them in Blender, and have successfully imported them into SL, using the same file as physics - which seems to be essential.  The landform is then set to prim so that the physics works.

My problem is with texturing them.  I can do it when they are set to 'Planar', but not when they are textured as 'Default'.

I have some made by a Marketplace seller that texture fine as 'Default'.  Can someone point to what I'm missing, or give me a hint.

Kisses, Anna.

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Typically your landforms should work just fine with tiling textures (or a special texture you have baked) using the default method.

Did you assign a material and UNWRAP the landform? Looking down on the landform from above and choosing Project From View Bounds would be one way to go about unwrapping.

Other than that I have no thoughts, sorry and good luck!

 

 

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