Carrie Galaga
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Posts posted by Carrie Galaga
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thank you @Cyrule Adder
I heard "Make Double Sided" for the first time.
Will it be such a thing?↓↓
https://www.katsbits.com/tutorials/blender/double-sided-faces-different-materials.php
I want to try it later
and check Z-fighting issues sequentially.
Please tell me if there is a site serving as a reference
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Wulfie, Ardy, Kyrah, Cyrule thank you for your advice.
I changed the setting to solve Z-fighting.
this is effective in Blender, but is not reflected in SL in-world...
I do not make rendering.
I understand the difference between Alpha Masking and Alpha Blending.
When I make it,
show texture on the both sides using "Solidfy" or NOT? or mixes these?
I try such a work.
but my problem has not been fixed...:'(
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Hi
this is a question about the alpha texture.
for example : hair
I put alpha texture on hair object.
abnormality is seen in the part that it overlaps...
hair behind becomes completely transparent.
I tried much hair
but I found the hair which did not appear of such a symptom.
why do these hair not have abnormality of alpha?
special texture? upload setting? method of fabrication?
(I use Blender)
Please tell me the solution
Sorry for being bad at English
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@HunniHope I am grateful for your kindness and generous help
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thx for quick response
I switched to latest Avastar 2.5-1, and I think that some problems were solved.
I appreciate ur advice.
but The problem is still left... :'(
I made a ring (HandMiddle2Left) in Blender and upload in In-world.
when I wear ring, a finger did not have it. It was put on in the place apart from left hand.
What should I do to solve this problem? Please tell me someone...
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3 hours ago, HunniHope said:
That is an old page, try follow the Dev Kit Manager set-up instead https://avastar.guru/help/toolshelf/devkit_manager/
thx for ur reply.
I tried it again with reference to the site
I cannot improve these circumstances... :'(
I was not able to export the mesh object(ring) which I made.
What should I do to solve this problem?
Please tell me someone...
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I made rings/accessory for bento hands.
but A problem occurred in Belleza bento hands...
plz tell me about Belleza bento hands in Blender
■ I imported Belleza bento hands(dae file) with reference to this site.
https://avastar.guru/fragment/devkit-import-belleza/
in my case → Target Rig : Extended (cuz use bento)
■ When I validated hands bone, it became like this → https://prnt.sc/n65p0s
I seem to have some problem...?
■ I made a ring to this hand in Blender and upload in In-world.
but when I wear ring, a finger did not have it. It was put on in the place apart from hand.
I tried the same procedure by Belleza body.
Belleza Body(dae file) was available without a problem in Blender
and mesh object corresponding to this body was available without a problem in In-World
btw, I use → Blender 2.79 / Belleza_FemaleBentoHands_DaeApril2018 (dev kit)
I am troubled very much. plz help me :'(
alpha texture
in Mesh
Posted · Edited by Carrie Galaga
@n0minous @Kyrah Abattoir @Cyrule Adder @Wulfie Reanimator
thank you for important advice
I will try it based on the advice of you in various ways:)
but it will take time a little as I am inexperienced...
please give me a little more time
I report progress again