Carrie Galaga
Resident-
Posts
10 -
Joined
-
Last visited
Reputation
1 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
@n0minous @Kyrah Abattoir @Cyrule Adder @Wulfie Reanimator thank you for important advice I will try it based on the advice of you in various ways:) but it will take time a little as I am inexperienced... please give me a little more time I report progress again
-
@n0minous thanks for advice I made hair-parts using "Solidfy" (both sides texture) and only for one side hair-parts I try making of the hair which mixed these now but very peculiar... some hair designer [ex] [ex] [ex] uses Alpha Blending well
-
thank you @Cyrule Adder I heard "Make Double Sided" for the first time. Will it be such a thing?↓↓ https://www.katsbits.com/tutorials/blender/double-sided-faces-different-materials.php I want to try it later and check Z-fighting issues sequentially. Please tell me if there is a site serving as a reference
-
Wulfie, Ardy, Kyrah, Cyrule thank you for your advice. I changed the setting to solve Z-fighting. this is effective in Blender, but is not reflected in SL in-world... I do not make rendering. I understand the difference between Alpha Masking and Alpha Blending. When I make it, show texture on the both sides using "Solidfy" or NOT? or mixes these? I try such a work. but my problem has not been fixed...:'(
-
Hi this is a question about the alpha texture. for example : hair I put alpha texture on hair object. abnormality is seen in the part that it overlaps... hair behind becomes completely transparent. I tried much hair but I found the hair which did not appear of such a symptom. why do these hair not have abnormality of alpha? special texture? upload setting? method of fabrication? (I use Blender) Please tell me the solution Sorry for being bad at English
-
@HunniHope I am grateful for your kindness and generous help
- 6 replies
-
- belleza
- bento hands
-
(and 3 more)
Tagged with:
-
@HunniHope thx for quick response I switched to latest Avastar 2.5-1, and I think that some problems were solved. I appreciate ur advice. but The problem is still left... :'( I made a ring (HandMiddle2Left) in Blender and upload in In-world. when I wear ring, a finger did not have it. It was put on in the place apart from left hand. What should I do to solve this problem? Please tell me someone...
- 6 replies
-
- belleza
- bento hands
-
(and 3 more)
Tagged with:
-
thx for ur reply. I tried it again with reference to the site I cannot improve these circumstances... :'( I was not able to export the mesh object(ring) which I made. What should I do to solve this problem? Please tell me someone...
- 6 replies
-
- belleza
- bento hands
-
(and 3 more)
Tagged with:
-
I made rings/accessory for bento hands. but A problem occurred in Belleza bento hands... plz tell me about Belleza bento hands in Blender ■ I imported Belleza bento hands(dae file) with reference to this site. https://avastar.guru/fragment/devkit-import-belleza/ in my case → Target Rig : Extended (cuz use bento) ■ When I validated hands bone, it became like this → https://prnt.sc/n65p0s I seem to have some problem...? ■ I made a ring to this hand in Blender and upload in In-world. but when I wear ring, a finger did not have it. It was put on in the place apart from hand. I tried the same procedure by Belleza body. Belleza Body(dae file) was available without a problem in Blender and mesh object corresponding to this body was available without a problem in In-World btw, I use → Blender 2.79 / Belleza_FemaleBentoHands_DaeApril2018 (dev kit) I am troubled very much. plz help me :'(
- 6 replies
-
- belleza
- bento hands
-
(and 3 more)
Tagged with: