Mac Shoreman
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Everything posted by Mac Shoreman
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I got a building with C/M/No T settings copied to mesh. I sell it for 275L and now another merchant sell it no textures for 1.990 L on SLM with loads of Copyright mombo jumbo on there. It is MY design, nothing more or less. WTF hapend. Can some one explain to me the process, how this is done? I want to see if there is some thing I can do to prevent this from hapening. How is this possible?
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For some reason the rendering feture for automatic alpha mask is set to "non-deferred" in Viewer 3 (and Catznip viewer too). Is there a valid good reason for this? I need to explain this to customers that can't see things as they was made to be. They get scared when I tell them to start the "Advanced" menu, activate the "Developer" menu and under "Rendering" un-check "Automatic Alpha Masks (non-deferred)".
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I did the thing and thank you Heavenly, with friends, for caring and acting. Every thing has to start some where and I am totally convinced that professors from the famous Vitamine Institute in Wien would just trash this virtual world with their pea brains and lack of social skills any how so... Good job guys and I hope to hear more from your group and other groups like this in the future.
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Mysterious request for Beta viewer feedback.
Mac Shoreman replied to Mac Shoreman's topic in Second Life Viewer
Oki. Thanks. Then they should ask for experienced users to fill out a bug report/Jira with a link where to do that instead for feedback. To me bug reports and feedback is two different things. -
Does any one know where Linden Lab want me to put my note with experiences? They shure do not tell on the download page where they ask for feedback.
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2 prims positioned in exactly same x, y & z coordinates in world. Prim 1: Spherex, y & z dimentions 3.5 meterPrim 2: Cylinderx & y 4.75 meter and z 0.12 meter.Hollow 70 %Same error in all wievers I tried "Second Life: Link failed -- Unable to link any pieces - pieces are too far apart." Spent 2 hours on this issue and in 4 sims. Any sugestion to whats up THIS TIME with SL? Geting soooo tired...
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"I don't really know why it doesn't also try to align Default-mapped textures. There are plenty of ways that textures may be impossible to fully align (e.g., on differently warped surfaces), whatever the texture's mapping. So maybe TPVs do their best to align non-Planar mappings, too." I think... ... default texture mapping is direct linked to the prim (its size ratio etc etc). Planar is linked to "point of view" or in SL's case it is linked to the world grid allowing the aligning cross surfaces with one main prim as reference independent of the joint surfaces size ratio etc. Hmm not sure if this was helpful and made any one weiser but.... I have hope.
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"Can you like up textures that fast with the firestorm/regular building tools as well?" Lining up textures in Firestorm building tool-box never been easier. 1. Select "Select face". 2. Select while holding shift the surfaces you want to align. 3. Select "Mapping" "Planar" from texture tab. 4. The texture will change drasticly so adjust the repeats and offset so the main texture surface is ok. 5. Check the checkbox "Align planar face". Voila! GOOD TO KNOW: The last selected surface will be the surface the other surfaces will adjust to! So select the "main surface" of your task last! It is bit cool to know how to calculate manually the repeats and offsets on different prims in planar or default. Automaticaly features cant compare to human perception.
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I changed to following scripts that works (still). http://wiki.secondlife.com/wiki/Phantom_Child My little Shack of 53 prims did not become 63 land impact as with the "none" solution. and works perfect in SL Viewer, MG-Viewer, Catznip, Firestorm, Phoenix, Hippo and a bunch of other tried ones. Adding a disclaimer to my items after this disaster. PS. Funny thing. I took prim after prim off from the cottage and left the "non" in the linkset and taking away "prims" hade no efect on land impact. Still showed 63 prims counted in land impact and taking off item from sim and adding but still show that the "none" costed me 63 no mather what prim I took of the object.
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"Um... duh? Because you got banned." Um-duh? Why did I and many with me get banned in the first place WITHOUT ANY REASON??????? I should not be in the position to crawl to the ovners feet and licking asking why in the first place. Ofcause I IM'd both owner before I posted but as you migt see from others been banned etc no one gets an answer.... Duh!!!
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Eileen: I do agree to what you say in general but I do not want to support the place and I never said the place is horrible. I said that group banning people for NO good reason sucks. I am not going there so I am not "cosigning all the things you are accusing them of. " which is... group banning people for no good reason. In this case it is not "me" it is "us". Me beeing banned, reason/no reason, I would not bother.
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"i wish Second Life was a paradise, but in fairness to others, i prefer it the way it is, with freedom for everybody to express their anger, their love, their jokes, their sadness." Is cool. =) I love my SL, as is and has been for 3,5 years, and thats why I posted this. I do not want more of non-reason group banning in SL.
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"In real life, you pay taxes to use public places." stores, cinemas and restaurants and even private owned public transportations are private property in most democrratic societies and NOT payd for with tax money. STILL they are prohibited to stop people randomly and for no good reason from entry or use of the facilities as long as the oblige to follow the establishements rules.
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"But what you are saying, is that you and anyone else, should be able to dictate what another person does with their private property. And that, IMO, is a double standard." What I state is what I type and what this or that or what ever, the point is still... the mass banning for no good reason on commercial land is a **bleep**ty behaviur I wish I did not have to face in SL. From that you can guess things as much you like.
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"But that's just it ... you aren't talking about publicly owned land not allowing you, the public, to enter." All stores, cinemas or restaurants in Germany, UK, France or any other democracy in the west world with laws forbidding owners of stores, cinemas or restaurants to randomly stop people from entry based on religion, politics, skincolor or what ever are private owned venues. Your rhetoric parallel to the real world (if a democratic contry in the west) falls flat. SL is SL and the thing still is, that the behaviour of group banning people for no good reason is just **bleep**! Law, no law, TOS, no TOS. Just common sense.
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I do totally agree. "Private Land is private land, even when it is commercial. The owner can decide who they want there and who they don't. Personally I don't want LL dictating to me who can go there and who can't or anything else about a sim I pay big money for. Its a slippery slope to allow them to do it even once. " This is soo true but if people just take **bleep** when landowners in commercial sims behave bad just they because they can without saying anything, nothing is going to change never ever. If the written law does not help or do any good, bringing attention to bad things might make people think and prevent it from happening.
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"You are talking about land that is NOT public. It is PRIVATELY owned, and the owners are allowing people to enter. " No I am not talking about "by the law here" I am stating my opinion about a sad behaviour I hoped not to face in Second Life. What ever the law states about right and wrong and what the TOS states is all together one thing. What I think is a sucky way to do things in SL as a market place owner is another. They can lean back on TOS or the Laws in Uganda, but in MY OPINION it does not make it right. THAT is what I say.