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Eidolon Aeon

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Everything posted by Eidolon Aeon

  1. I don't have time atm to do much but skim your answer, Poenald, but thank you for the details. I'll actually be making jewelry pieces with the texture. I don't know what the pieces will look like, yet, I just know I want to do something with a hammered metal texture.
  2. I'd like to create a hammered metal texture with the same look as the vase in this link: http://www.housetohome.co.uk/products/type/accessories/vases/Hammered_metal_vase_from_Woolworths_25467.html?subslug= Anybody have experience doing this?
  3. Wow, Chosen. Once again, thank you. Thanks also to the other responders (though I will say that I'm not interested in circumventing protections/perms the sculptor has in place). Wakizashi, I'll definitely check out the software you mentioned.
  4. Are content creators welcome? I just made these fur wedges:
  5. Thanks again for the info. In the case of this sculpty, it was created by somebody else and is protected by an alpha, so I can't edit it directly. However, I'll be working with my own sculpties soon enough, and this is all going to be really helpful.
  6. The texture I am using is a crushed velvet 512 x 512. I definitely get your point, Chosen, about not always needing to see perfect detail, but in this case, I was losing even the suggestion of what it was. I woke up this morning realizing I'd need to stretch the highlighting/shading over a vertically doubled texture (looks almost as good at 2/1 as at 2.5/1) rather than squishing the texture down, exactly as you mentioned. It worked beautifully. I rarely go above 512 with any of my texturing (except to combine smaller textures into one conglomerate), but in this case, 512 x 1024 was the thing that worked. Many thanks for the extra tips and suggestions.
  7. As a customer: stores using RedZone lost my business. Stores spamming me with their copybot-protection-chat drove me away. If it doesn't infringe on my privacy or annoy me, I don't care. As a merchant: I do not personally waste money on "security devices."
  8. I am attempting to texture a sculpty. I cannot export the sculpty from SL to paint in a 3D program as it is alpha protected. The raw texture, without painted highlights/shading, looks best with repeats set at 2.5. When I take the texture from SL and into PS, squish it the appropriate percentage, then add highlights/shading where they should be, it looks like pure crap. I can't even tell what the material is supposed to be anymore, it's so blurry. (Already checked: I'm squishing on the appropriate dimension to 40%.) Is there any way around this? I don't have this problem when not attempting to compensate for needed repeats. Should this be in answers?
  9. Thanks for your input, I've got a very different idea of what I want to do, now.
  10. I find I have real issues with blurriness if I download anything other than square in SL, even if I pre-squish it in Photoshop to a power of two. Is there something I could be doing better, or is it just best to work with square images?
  11. Wow, Chosen, great guide. I am curious about what I'd read some time ago: that using four 512's combined in a 1024 (as an example) makes for quicker loading because there is only one texture to read, rather than four. Is this accurate?
  12. I'm building a nicer, larger store, but would like a bit of advice before I go beyond the sketch phase. * Have you made changes to your store layout that improved sales? That reduced sales? * Have you found that putting a second floor in reduces sales for products on the second floor? Did it depend on whether the second floor was easily open to viewing, i.e, a balcony? * Did close, intimate spaces work better, or more open spaces? Separate areas, or one big room? * What else should I consider? Many thanks.
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